I used scenario #41 from Charles Grant's Scenarios for Wargames as the setup. This is a fairly standard encounter battle, where two sides, evenly set up, both want to take control of the same village in the centre on the table. I didn't have much time setting up the table, so it was a bit on the minimal side w.r.t visuals.
A few things we observed:
- Battles that have both armies fighting for control of a relatively small area tend to become crowded and messy affairs. All units converge on the same area. The result is a lot of fiddling with frontages and facing, and sometimes outcomes of fights depend solely on the fact that you couldn't place your figures they way you wanted 3 turns ago. Even though we swore off the competitive aspect of wargaming many eons ago in favour of a more gentlemenlike apporach to the game, it still gave me some headaches.
- Our rules do not work that well when units are occupying single buildings, so we might have to work on that.
- Specific rulesets are usually designed with a specific type of scenario in mind: lots of cover, no cover, many units, fewer units, etc... Deviating from these hidden assumptions often stretches a particular ruleset to its limits.
|Game from the Union side. The casualties in the lower-right corner are casualty markers.|
We use them to indicate when a unit needs to take a morale check.
|Bart's giant moving hand picking up some Confederates.|
|Confederate Battery deployed on the hill.|
Game -winning tactic, as it turned out several moves later.
|Union Battery deployed on the wrong hill.|
Smoke marker from Early War Miniatures.
|Both sides try to take control of Sawmill Village.|
|More Confederate troop moving going on ...|
|Battle for the village in full swing.|
|Just to show off my Featherstone signature ... :-)|
|A Gentleman's wargame is not complete without some whisky or bourbon.|
This time Jack Daniels Silver Select.
|"To the friends of the Schild & Vriend Gentlemen's Wargaming Society!"|