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Thursday, 23 November 2006

Another Colonial Game

After the exploits of the FFL in the Desert (see post below), we had another Colonial game this week, this time in the Congo. Report by Eddy, pictures here.

The setup : King Leopold II is on a personal inspection tour of his little piece of personal property in Africa, visiting a diamond mine. Taking a coffee break at the local fort a scout comes running in with news : Zanzibarians see his presence as an opportunity to enlarge their trading empire and have instigated a revolt amongst the natives who need not much motivation to kick some white butt anyway. A messenger is immediatly send to the main encampment demanding quick rescue but for the moment King Leo, his retinue, a company of Belgian troops and 2 companies of Askari will need to hold the fort until the rescue party arrives. The size of the native force is considerable - at least 12 companies worth of warriors. Can the fort hold ? Will the rescue party arrive in time ?

Bart & Eddy playing the brave natives. Phil, Koen (later replaced by Frank) playing the "Force Publique"

Pre-game native tactical talks decided that taking the fort should have precedence over trying to slow down the reinforcements so only a minimum of 3 companies are going to be used to try to buy time for the others to take the fortress. Such a suicide mission is tailor made for Eddy while Bart would use his tactical finesse (read : mini-maxing) to take the fort. The ambush was set. Let them come and don't throw those spears until you can see the white of their eyes.

Koen/Frank played the fort CO while Phil would lead the rescue party. Well, it's always said you need 3 things to win a card-driven game : a good plan, good cards and good dice. The plan was good : those 3 delaying action companies did their duty, holding until the last man, even managing to wipe-out one of the rescue companies so that in the end only 2 companies got through to the fort. Too little and too late because the combination of attacking the fort only from one side, hereby halving the return fire, good cards and good dice had steadily eroded the fortress defenders. One company of the valiant relief party was still able to make it onto the walls, but sheer numbers prevailed, resulting in a vacancy add in Vacature : Job : King, degrees : none required, previous experience : women preferably.

Le Roi est mort - Vive le Roi.

Wednesday, 8 November 2006

The Legion in the Desert

This month, our SnV revival game was set in the North-African desert. Using the newly acquired Desert terrain from Kallistra, along with the Wooden figures from Windcatcher Graphics, and the Afriboria rules, we had an excellent game.

Full reports will no doubt follow ...

Crisis 2006

Last weekend we attended with the 'Schild and Vriend Demo Team' they annual Crisis convention in Antwerp, hosted by Tin Soldiers of Antwerp.

As usual, this convention is the highlight of the year for wargamers in the Low Countries and surroundings. The large hall was filled with traders and clubs. The SnV participation game was using a hexified version of the Wings of War boardgame. Dogfights in WW1 have a certain romantic feel, and we had quite some succes attracting players for short 10-15 minutes duels in the air.

Anyway, just go and see the pictures at http://www.tsoa.be/ .