Every now and then I clean out my wargaming storage room. It's amazing what you find sometimes.
Here's a box full of plastic animals and soldiers, some already pretty old (and I recognize some I already owned as a kid). I love using plastic parts from animals to make conversions for fantasy creatures, but sometimes too much stuff is too much stuff.
I guess this box will find its way to the 2nd hand store pretty soon ...
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Wargames Magazine Index
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House Rules and Resources
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Our Crisis Games
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Friday, 27 April 2018
Wednesday, 18 April 2018
A new donation to the Wargames Magazines Database
Yesterday, long-time gaming pal Graham donated approximately 170 issues of Miniature Wargames to the Wargames Magazine Index project. There might be a few doubles in there with magazines already in the archives, but the donation also included a complete run of issues 1-50!
Many thanks!
Many thanks!
Rommel game
Last night we tried our second Rommel game. Bart had set up a large gaming board, so it was a bit of an experiment to try the rules on such a large scale. The scenario was based on Arnhem, using 6mm figures and 3D terrain. Many of the houses depicting the city of Arnhem were 3D printed, using Bart's in-house 3D printer.
What did we learn?
What did we learn?
- It is important to have multiple objectives. Now the single objective was the bridge, so all forces converged on that point on the table. This by itself is not due to Rommel, but it is something to keep in mind for future scenarios.
- The rules engine is fluid enough, but it is a bit cumbersome to keep track (using markers) of the status of all units: tipped, wounds.
- We also used cards instead of a Command Post sheet (see previous blogposts). It worked a bit better in my opinion, but YMMV.
Pre-game pondering. The table is still cluttered with all sorts of things, not our habit! |
Eddy is holding the bowl of crisps, Graham and Bart are discussing tactics. |
Thursday, 12 April 2018
Cards for Rommel
Next week we're planning a big Rommel game - see also this blogpost. In our last Rommel game, we used the Command Posts as provided by the rules, but we thought using cards might be a better option (and less fiddly). When putting a marker on an Event or Tactic, one simply discards the card from hand.
I started by making cards for the Allied and German armies.
You can download a pdf of all the cards here.
I started by making cards for the Allied and German armies.
You can download a pdf of all the cards here.