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Saturday, 8 February 2020

Imaginations in 20mm (20)

Today I ran a testgame using my 42mm imaginations armies, using our own house rules. The ruels obviously can still use some tweaking, but the timetrack system seemed to work well.

The most comments were about the balance between movement and firing, and that currently the rules don't seem to provide an incentive for troops to 'move forwards', although this was partly also due to the scenario and not having set a time limit for reaching the objectives.

Many of the passers-by were impressed by the figures, and some of the elders recognized some of the home-cast models (although I never homecasted anything myself ... but 2nd hand sites are very useful for picking up the efforts of others :-)).

Here are some images, I will keep a full debrief of the rules for a future post.

Setting up the game.
Blue army starts deploying.
... and the same for Green army.
Green is moving forwards.
Blue Generals in the front.
Overview of the table.
The first cavalry units are trying to find a ford.
Cavalry skirmishes on the Blue side of the river.
Heavy cavalry fighting. The wooden chips are damage and status markers.
Green is approaching the fords in full force.
... but they are taking fire.
Another view across the field of battle.
Blue in a strong defensive position.
Green deployed along the river.

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