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Sunday, 12 April 2020

Mighty Empires (2)

I played 2 campaign seasons with the Mighty Empires setup I described a few posts ago, using the original 1990 rules.

So what did I learn?
  • There's a lot of dice rolling. A lot! 
  • There's more dice rolling!
  • And even more!
To summarize, a lot of dice rolling on all sorts of tables: to determine the content of a tile when scouted; to determine whether you can move over mountains and how much troops that will cost you; to determine the strength of independent settlements; to see what happens when an army banner doesn't have enough subsistence; and so on...

So is Mighty Empires  a good game? Hmmm, no, not so good. But then, it was never meant as a standalone game. You should really see it as a campaign world generator, with a lot of unexpected events happening, and for that, it does the job.

Here are pictures after campaign season 1. You see each of three empires has spent most of the time exploring.



Here's the situation after campaign season 2.  There has been quite some fighting near the borders, and as a winter event, a Dragon Rage happened, razing some tiles in the middle of the board.


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