tag:blogger.com,1999:blog-3985121092777596782.post8546142963833979642..comments2024-03-26T08:09:21.773+01:00Comments on Tiny Tin Men: Lion Rampant HexifiedBart Vettershttp://www.blogger.com/profile/13113805481100294725noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-3985121092777596782.post-37774026939340560842016-04-06T14:39:25.717+02:002016-04-06T14:39:25.717+02:00Hallo Phil, thank you for your fast feedback and t...Hallo Phil, thank you for your fast feedback and the links which I will check. <br />Multiple hitpoints: yes something we need to consider indeed. Most TT games feature battles<br />Of units against units and we would have to adapt the fighting style somewhat to ARMA <br />where a warrior fights a warrior...but that should be feasable.<br /><br />Best regards<br />StefanAnonymoushttps://www.blogger.com/profile/07105158377301623672noreply@blogger.comtag:blogger.com,1999:blog-3985121092777596782.post-4388700910619353862016-04-01T12:16:26.435+02:002016-04-01T12:16:26.435+02:00Hi Stefan,
Thank you for showing an interest in m...Hi Stefan,<br /><br />Thank you for showing an interest in my hexified version of Dragon Rampant. Bear in mind though, that in DR, a single unit in a single hex is considered to be a unit of multiple warriors, and has multiple hit points - unlike the instant-kill system you describe for ARMAGEDDON.<br /><br />I was aware of ARMAGEDDON through the book "Playing at the World" by Jon Peterson. It is a very extensive book describing the history of fantasy (war)games, and how different games influenced each other (but focuses mostly on Dungeons and Dragons). He also describes that ARMAGEDDON inspired the MIDGARD games in England and America.<br /><br />I think he might be interested in your stories w.r.t. ARMAGEDDON. You can find him at his blog: http://playingattheworld.blogspot.be/<br /><br />A blogpost from him that mentions ARMAGEDDON: http://playingattheworld.blogspot.be/2014/05/midgard-ii-1972-other-fantastic.htmlPhil Dutréhttps://www.blogger.com/profile/13607941040736764291noreply@blogger.comtag:blogger.com,1999:blog-3985121092777596782.post-2290990286181361892016-04-01T11:17:59.961+02:002016-04-01T11:17:59.961+02:00Hi, I am Stefan. Just stumbled over your blog comi...Hi, I am Stefan. Just stumbled over your blog coming from a search in the DR forum.<br />Actually, we are playing a very old ( probably one of the first if not THE first ) Fantasy Tabletops which was played in the 60ies through 80ies on 18mm Hexfields. It was called ARMAGEDDON, the eternal game. We used 1/72 Atlantic Miniatures back then.<br />Today , after an almost 30 yr. Break, some old friends an mes started all over again. But of course using the new technologies Inet has to offer, 28mm Minis and the Kallistra Hexfields ( superb products btw ).<br /><br />Now the old ARMA Rules were quite simple and in essence.. you had 4 types of warriors : axemen, spears, sword and bows. An Army was ten warriors of your choice + a champion and a hero. But you also had different types of Horses, Elefants, Ships, siege equipment and what not. As it was a fantasy game, you also had one Battle-Wizard with about 15 different spells ( the same for all players ).<br /><br />Back in the 80ies, we built a 3D Model of the World "Magira" where the game took place. Each player hat a set of starting cities ( 1 Capitol, 2 cities or 1 city and 2 markets ) these were used as reinforcement points as they generated warriors and building-credits which you could use for building fortresses ( towers and walls ), siege equipment, ships, horses ( heavy, light, Quadriga ) , Elephants / Mammuts....you name it.<br /> <br />Depending on the type of gamesize you wanted to play, you started out with 30 warriors of your choice, 3 champs and 3 heroes... all on foot. If you want them being cavallery, you had to spend some building credits in order to "purchase the desired horses, or you go out an conquer some from another player...hehe. Same with siege equipment, ships etc. You can built or conquer or destroy...what ever you think is good for you and your realm.<br /><br />Now back to the Lion Rampant rules.<br />Fighting in ARMAGEDDON is really very simple. Each warrior counts as a single unit and fights another single unit, champ, heroe. Champs and heroes had some bonus points ( 3 + 6 ) which you added to your 3 W6 dice result. <br />Also, among the warriors, you ha a simple system : Axe was good against spear, so +1 BP, Spear was good against sword so + 1 BP and sword was good against axe = 1 BP.<br />Other then that, you had the have a 12 with 3 W6 + your Bonus. <br />Also every warrior got BP for being the attacker.<br />The result of all BP and the W6 had to be higher then the opponents 3xW6 result..then the opponents warrior was killed. If the defender's results was better and he had also a 12 on 3xW6, then your warrior died. Other then that, it was a draw.<br />There were also some BP if fighting on Horseback , riding an Elephant etc...all in all really fast system, but also quite...simple... if not to say too simple nowadays for us.<br /><br />Also, the original game was played with up to 8 or 10 parties but all armies were practically humans. Different cultures thou7gh with different equipment.<br /><br />Today we have Orcs, Skaven, Dark and High elves, Warriors of Chaos, Barbarians, Undead and Skeletons, Ogers and Dwarfs, Vampires and Lizardmen...practically the whole standard fantasy population, in our new game.<br />And we are developping special rules for these in order to create a little bit of WHF feeling...not too much though and certainly not to the degree of 8.Edition WHFB.<br /><br />However, we want the battles themselves stay on skirmish scale of max up to 30 - 50 minis per side. And we want to preserve the old Hexfield feeling.<br /><br />Hence we are looking for alternative battle rules which are a bit more "demanding" but still not as complicated as i.e. Warhammer Fantasy Battles. And we found Lion Rampant / Dragon Rampant. And now it seems, we also found someone who already did the combination of these rules with our hexfield ideas...perfect.<br /><br />I will certainly follow your development of the rules and we will playtest them as well if you agree.<br />Let us exchange our experiences.<br /><br />Best regards<br />Stefan ( Erkrath, Germany )Anonymoushttps://www.blogger.com/profile/07105158377301623672noreply@blogger.comtag:blogger.com,1999:blog-3985121092777596782.post-61273552637295079452015-12-23T19:16:08.691+01:002015-12-23T19:16:08.691+01:00Interesting concept and good analysis. Thanks, Ji...Interesting concept and good analysis. Thanks, JimColCampbell50https://www.blogger.com/profile/15910423749022189030noreply@blogger.com