This page collects information regarding my Lowenheim fantasy city campaign.
Geography
The overall lay-out of the city:
Named houses and buildings, inhabitants (last update Lowenheim (8)):
Characters
- Spreadsheet with characters so far (Google Drive document)
- Tony Bath's system of creating characters: see Lowenheim (4)
- Improved system for character generation: see Lowenheim (8)
Posts
- Riots in Lowenheim (1): The layout of the city
- Riots in Lowenheim (2): How I will run this campaign, rolling a random event every (game)week
- Riots in Lowenheim (3): a list of inspirational articles for running wargames in cities, and an initial list of events.
- Riots in Lowenheim (4): Johannes Mercator sees an omen in the sky + Baths' system for generating characters.
- Riots in Lowenheim (5): Introducing the Trigonometros, the Wizards's'guild and tower.
- Riots in Lowenheim (6): The attack plans from the mob in the slums on the inn De Groene Draak.
- Chronicles of Lowenheim (7): Playing out the attack on De Groene Draak. The inn's staff won the fight!
- Chronicles of Lowenheim (8): Pascal Stevin invents the Pascaline, and a new character generation system.
- Chronicles of Lowenheim (9): Introducing the Landvoogd Lamoraal van Egmont, and his announcement "The era of science has begun!"
- Chronicles of Lowenheim (10): A fire in the tower of the Trigonometros! Verdal Balok loses control of a fire elemental and dies ...
- Chronicles of Lowenheim (11): The 4 statues.
- ...
Following this with interest Phil. It looks great!
ReplyDeleteWim, I started this game inspired by Toby Bath's Hyboria campaign. I was looking for a system in which I could start wars, battles, conflicts in a solo game, and run a narrative-driven campaign. I recently was also very much inspired by the game A Quiet Year, in which players each turn have to answer a question about the developing setting.
DeleteBut instead of starting with a whole continent, I wanted to do something in a single city and having various factions in a city fighting for power. At least, that's the idea, but we'll see where it goes :-)