Wednesday 29 December 2021

Chronicles of Lowenheim (11)

Some of you might remember my narrative-driven Lowenheim game. The last posts dates from March (9 months ago), and I never managed to finish the last post. The city lay-out had to make room for some other games, so Lowenheim went into a slumber. But no despair, I plan to return to the setting!

But there's still a (for now) final event to resolve.

"There are 4 statues at the crossroads (and a few more in the city). What is their meaning? What do they tell about the history of Lowenheim?"

This is a pure story-telling and background event, but in the light of the events that happened already, it is fun to add to the background of Lowenheim already developed.

Last Post: https://snv-ttm.blogspot.com/2021/03/chronicles-of-lowenheim-10.html
Campaign page: http://snv-ttm.blogspot.com/p/chronicles-of-lowenheim.html

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One of the first things travellers see when they enter Lowenheim through the main citygate is the crossroads with the 4 statues. Those 4 statues are linked to the history of the city, and symbolize the powers that have governed the city for a long time.

View through the citygate, towards the crossroads.

Travellers and caravans entering the city all pass past the crossroads.

4 statues were erected by the (then) Landvoogd Maximiliaan van Egmont, great-grandfather of the current Landvoogd Lamoraal van Egmont, almost a hundreds years ago.

The 4 statues guarding the crossroads.

Another view of the same crossroads.
The Warrior, signified the military power of Lowenheim.

The Keymaster, signifying the gates and locks and strength of the city.

The Priest, symbol for the spiritual powers in Lowenheim

The Mother, symbol of care for the younger generations.

It is a custom that the town crier makes important announcements at the crossroads.

There are some other important statues in the city as well.

The Seer, signifying the wisdom and knowledge, often embodied by the Trigonometros (so far ...)

The Cynic, symblically placed against the church, a warning not to take oneself too serious.

The Guardians, 2 statues flanking the cemetary (although one has fallen and has not been repaired).
 

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Let's roll our event for week 8. As usual, I have amended our list of events based on the story so far.

  1. Did people witness the battle of the elementals? Can the city still trust the Trigonometros? Does this mean the end for the wizard's influence? [7]
  2. A trade caravan arrives. Who is the trader? What does he or she hope to sell or trade in Lowenheim? What news does the caravan bring? Are there any strange creatures part of the caravan? [1]
  3. Grombo SuykerByck still feels he should be rewarded for his efforts in putting down a revolt in the city. What would be a proper reward? Will he become an influential friend of the Landvoogd? Will he get more money and/or influence? [4]
  4. The guards (along with the tax collector) go out collecting the new taxes, but a fight ensues. In what quarter of the city? Why is there a fight? (==> skirmish wargame) [1]
  5. The Trigonometros plans an attack on Mercator's tower. How will they do this? Night or day? Ground, air, tunnels, spells? Using their magical creatures, or do it more stealthily? Who will come to the help of Johannes Mercator? (==> skirmish wargame) [3] 
  6. What happens to the physical remains of Verdal Balok? He is a wizard, after all. Does he come back as a lich? Another form of undead? Something else entirely? [7]
  7. There are 4 statues at the crossroads (and a few more in the city). What is their meaning? What do they tell about the history of Lowenheim? [4]
    One of the stuatues is said to hold an ancient relic. Which statue? What is the relic? [8]
  8. A murder takes place in Lowenheim. Who is the (important?) victim? Will there be a trial? What's the judicial system in Lowenheim? [1]
  9. The recent riots around De Groene Draak and the fire in the wizards' tower lead to heightened patrols by the city guards. What will they do to restore order? Impose a curfew? How will they do it? By force or not? (==> skirmish wargame?) [4]
  10. There's a coven of cultists hiding in the city somewhere. Who are they? What do they want? What is their secret temple? Is there an important figure part of the cult? [5]

So, let's roll the die once more .... a 7! Another nice fleshing out of the background of the city ...

2 comments:

  1. Excellent to see Lowenheim back! Far and away the most interesting and fun wargaming blogging I've seen in the past year or so

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    Replies
    1. Thanks! I still like the city campaign as well, although it's still very much experimental for me ... trying to balance the 'random events' with building on top of previous generated history.

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