One of the recurring questions on many wargaming forums is whether there is too much on offer these days. Too much rules, too many figures, too many of everything? Invariably, people then refer to the golden age (the "golden age" is always personal to the individual, of course), in which everything was much simpler, we only had two different figure manufacturers, we had to carve our own dice from a piece of wood, and the only rules available fitted on the back of a postcard.
That last nostalgic sentiment is pure nonsense, of course. I think the wargaming community is blessed to have such a rich offering of different figure ranges, rulesets, etc. available these days. What does happen though is that trends come and go, and what was once seen as mainstream wargaming (e.g. big battalions on a large table using Grant rules), might no longer be a dominant mode. Often this is what long-time wargamers lament. The preferences of their youth - the personal golden age - have somehow been superceded by another style of play.
Nevertheless, it seems we have become part of a maelstrom that is constantly gaining speed. When I take a look at the announcements of new products in the wargaming magazines, it seems rulesets are already out of fashion again before they had a chance to solidify. New ranges and rules are hailed as "the next big thing", but are already forgotten 6 months later when there's another "next big thing". I wonder where the wargamers are who do have the time and energy to follow up on all these new products? Or is it because as a 52-year old I am no longer part the target audience?
The latter may be part of the answer. When I was much younger, I was involved quite heavily in roleplaying games. I bought many different systems, many different source books, ... all with the plan of starting up grandiose campaigns. Of course many of these plans never materialized - although many of the books were read for inspiration, but never used for actual games. I guess the same is true for wargaming these days. I cannot imagine people actually play all these different releases, although wargamers might read them and look in them for inspiration.
I do of course realize this is partly - if not mostly - all driven by commercial factors. If you want to sell lots of rules in a limited niche market, you either need to relaunch that set of rules in newer editions, or feed the beast by publishing supplements. And the same goes for figures. I understand that dynamic, but it makes me feel "wanting to catch up" sometimes.
Just to give one example (but I could give more ...): I bought the
Frostgrave basic rulebook when it was first published (2016). Since then, there have been a number of supplements, even some spin-off games. That's all good, and the system looks interesting, but I still have to play my first Frostgrave game. This is of course completely my own fault. My gaming frequency has decreased over the years, due to professional activities (which only have increased), and personal life (which goes in up and downs :-)). So perhaps I should simply play more. But even then, it seems one does not have the time to really "get into" a system such that it becomes second nature. Judging by the number of products that are being released, fed by the cycle of forums, blogs and podcasts, the thoughtful wargamer ever seems to be in a mode of trying to catch up ...
One of the more curious trends I have seen is the search for more obscure and weird settings and periods. One that I noticed recently is "
Wild West Exodus", that I have seen through various advertisements in the magazines. At first I thought it was a new Wild West game with a twist, but every new advert makes it look weirder and weirder ... It looks like a convoluted invented world without much coherency (I have no opinion about the rules, which might be good or bad, since I didn't read them). Who buys this stuff? Apparantly some people must do so, otherwise the product wouldn't exist ... But again, I'm probably not part of the target audience (anymore) :-)
One of the "solutions" I was contemplating is restricting myself to fewer wargaming interests. Play only a few chosen periods, stick to proven (self-written) rulesets, and only scout the market when you really, really, really, need something new. The maelstrom of the market will not slow down, but at least my wargaming mind will find some more rest. Perhaps, one day :-)