Monday, 1 September 2025

Let's read ... Practical Wargamer #3 (Spring 1988)

I am encouraged to continue this series by the comments given by the readers of this blog. Somehow, looking at the magazines of yesteryear brings back fond memories for many of you, or simply taps into our desire for nostalgia.

Anyway, let's take a look at the Spring 1988 issue.

I really like the cover, but that's perhaps because there's always room for more medieval knights with nice heraldry. Those always stir my interest. The figures do look somewhat crudely painted by today's standards, and have been given a coat of gloss varnish, but they have a certain charm. I wouldn't say "no" if I could get them (for free :-) ) as part of my collection. 

The editorial discusses whether a "general" magazine should focus on one specific period in a single issue, discussions that probably are still valid today. Also, Stuart Asquith says the reactions to Practical Wargamer so far were positive. I tried to look up whether I could find something in the issues of Miniature Wargames or Wargames Illustrated from late 87, early 88, but couldn't immediately find a review or comment. I will delve into my archives some more.

The Campaign of 1141 is a historical article and describes complex twists and turns of 12th century in England and the rebellion against King Stephen in efforts to dislodge him from the throne. The article contains some wargaming suggestions, but these are very general, more a description of what you could do to wargame the period rather than ready-to-play scenario as we might expect these days.

The Old Wild West zooms in on the conflicts in 19th century America between the US Forces and Indians. The article is very general in nature, describing some characteristics of the period and the organizations and weapons of both sides. A little attention is given to the "cowhands", although no big mention of possible gunfights as wargaming scenarios. Figure recommendations list Britains Deetail figures, some of which I actually do have in my 54mm figure collection.

Leaders & Generals is a very interesting article and provides some rules mechanisms on how we can realistically portray leaders and commanders in combat. Not by simply giving them a "+1" on some die roll, but actually define victory conditions for different types of leaders, and to give them actions that the real leaders would do. E.g. for medieval battles, warriors would start out as a mob, but it was up to the leaders to form them into battlelines, and at the same time raise their aggressiveness before sending them into combat. It certainly gave me some ideas about how specific actions can be defined in the rules such that leader figures can do "leaderly things" rather than simply providing a dry "+1". 

Thoughts on Modern Skirmish Games is all about modern skirmish gaming and small unit warfare, and discusses how one should set up games for this type of game. One example: enough terrain features, such that individual figures can hid or go prone behind all sorts of obstacles. It's somewhat ironic to realize that the current trend in wargaming is almost nothing else but small warband-type games, as opposed to the "big battle" games that were prevalent during the 80s.

Plancenoit 1815 gives some useful hints on how to turn a side event during the famous battle of Waterloo into a wargame. Mostly historical facts, and some fairly high-level description on how to turn the battle into a wargame, but again, no ready-to-play scenario. It's interesting to read general design comments such as "... there ought to be a fair selection of gardens and yards enclosed by walls and hedges in order to break troop movement and to give the French something to defend", but at the same time see very detailed information such as "The game should last a maximum of 14 moves", without mentioning any particular ruleset apart from "game moves of 15 minutes each". Compared to today, the wargamer really still had a lot of work to do himself. Whether that's good or bad hing, is perhaps worthy of a good discussion. But anyway, it's always nice to look at the pictures and study the "visual style" of games from so many years ago.

Soviet BT5 is a modelling article, on how to (scratch)build and paint a Christie BT5 tank.

In Sluys 1340, the medieval theme of the issue is continued, with a look at the naval engagement between France and England. Mostly historical facts, but also some nice colour drawing of the various types of ships of the period.

Late Feudal Rules discusses the specifics of medieval warfare, and how to design rules that reflect the period. No rules as such are given, but the article lists varies points to consider. E.g., the force of charging knights is discussed, or whether or not firing into melee should be allowed.

Gunboats on the Danube looks at the military importance or rivercraft in 17th and 18th century Europe. Lots of historical context, with some wargame suggestions near the end, but which copme down to some modeling tips and "there is little point in listing firm rules for boats ... it is probably best that the wargamer designs his own." :-) As for scenario suggestions: "The best actions to recreate are probably attempted landings and attacks on bridge building." It remains interesting to see how the style and content of article has changed over the decades.

Then there's a 2-page spread showing painted figures by Kevin Dallimore

Your Own Wargames Campaign by Charles Grant is an interesting read, and describes mechanics such as map movement, keeping a diary, casualties, the weather, finances, etc. It reminds me very much of Tony Bath's Setting Up A Wargames Campaign (the article references this book as well). During the past years, Charles Grant has written quite a lot about his wargaming philosophy, so in 2025, this article doesn't contain much I didn't know already. But a nice touch is a small diagram of the "campaign journal", as described in many other publications by charles Grant.

Stirling Bridge 1297 by Charlie Wesencraft is an account of how a diorama involving this bridge was constructed.

Ancient Cavalry by Terry Wise (this issue seems to have articles by a lot of the then-well-known wargaming personalities) deals with the evolution of cavalry as a serpeate fighting arm. History mostly, little wargaming content.

ACW Combat focuses on the (tactical) role of cavalry and artillery during the ACW. Written by Paul Stevenson, this is always useful, and being an ACW enthusiast, I always pick up something new I might use in my own rules.

Next we have an article (Against All Odds) that deals with warfare in South-America duting the 16th century and the campaigns of Cortez vs the Aztecs. Again a lot of history, before we come to the paragraph dealing with wargaming. It is stated that no currently available rules will do, so the wargamer has to write his own! There are a few nice pictures showing Ted Naismith's Aztec figures.

Action on the Coa (written by Don Featherstone - yet another wargaming celebrity!) is an article that deals with this specific battle during the Napoleonic Peninsular theatre, with a few suggestions enar the end what to look out for when you want to transfer this battle to the wargaming table.

For the advert, I selected Prince August. These adverts do bring back memories, because I once saw casting one's own figures as the sign of a "serious" wargamer. Reminds me, I still have a bunch of fantasy Prince August homecasts lying around somewhere!

Overall, another good issue, although I would prefer to see some wargaming content. As I said earlier in this series, I understand wargaming magazines before the internet did have a lot of historical background, but when we look back on them in 2025, it's the wargaming ideas we are mostly interested in.

Issue 4 is already on my reading list! 

No comments:

Post a Comment