This issue is a special one for me. It's the first issue of a wargaming magazine apart from White Dwarf. I was a bit of a Games Workshop junkie at that time, and barely knew about any other miniature wargames outside of the Games Workshop ecosystem. I did play board wargames when in high school, but never made the switch to historical miniatures. I still remember the magazine store where I bought this issue (although that copy is not the current copy in my collection), and that magazine store is also long gone. Time flies.
The cover shows "Charlemagne's sword from Battle Orders", which I assume is a replica based on the coronation sword of the French Kings. Nice toknow (I had to look it up myself), but nevertheless, I much prefer miniatures on my wargaming magazine covers ...
In Points to Ponder the editor discusses a new type of paint - Maestro Craft Colours - which seem to be a good alternative to enamels. "Packaged in 60ml squeezy plastic containers which are fitted with a flip-top dispensing closure device ... ". All good things have to start somewhere!
Table Top Casualties (Charles S. Grant) discusses how to deal with casualties on the wargaming table. The usual solutions are discussed (figure removal, dead and wounded figures, ...) as well as some mechanics (e.g. keeping track of the % of casualties and only removing them when certain thresholds are met). The article also contains a photograph Indians carrying a wounded British officer. I still remember I was amazed that such figures existed ... and no surprise, but I do have that exact figure in my collection today!
Orienteering in the Orient (Keith Benson) presents an idea for a (naval) campaign based on the what-if Napoleon could succeed in reaching India after the Egyptian campaign. There are rules for amphibuous operations, map movement rates, briefings for players, uniform details, as well as a quite extensive list of ships of forces available to both sides. There's a funny map accompanying the article, showing the "Global viewpoint of the campaign". I think it's funny because it provides ... no information at all! Unless you don;t know where Egypt and India are located. Luckily, the other maps do provide some useful info.
Lepanto 1571 (Graham Dixey) is the typical article that gives a lot of historical background on a specific event in military history, with some minimal wargaming information tacked on near the end. But the article has some nice ship models!
In Search of Inspiration (Michael Burgess) offers some ideas on how take inspiration from history and insert them in your fantasy wargaming. The article is illustrated by interesting pictures, in which I do recognize some old Citadel models and even the original Citadel polystyrene Fortress.
Shaka's Wars by Ian Knight gives us some scenarios for the Zulu Wars during the early 19th century when various Zulu kingdoms were brought under one rule. If I remember correctly, this was the first time I saw an article showing Zulu figures, and I was deeply impressed that such a period and figures even "existed" in wargaming.
In Buildings for Battles, Peter Helm provides us with some tips on constructing your own wargame fortifications. A castle, earthworks, a fort, it's all covered.
Stingray - The Game (John Treadaway) is the big article in this issue. It protrays a game based on the 1960s TV show Stingray. When I first saw this article in 1989, I was deeply impressed since I had never seen such a game before, and couldn't even imagine such setups were also part of wargaming. At that point in my miniature wargaming career, I had been only exposed to Warhammer, so it was quite difficult to understand the rules as presented in the article. However, later on, when I had some more games under my belt, and felt comfortable breaking out of the Games Workshop ecosustem, I tried to make my own underwater game. The first iteration (somewhere late 90s) can still be seen here and here, and featured some underwater vessels based on the Full Thrust rules. In 2009, I designed another underwater combat game, which was featured on a few cons in Belgium. But anyway, this Stingray article provided the initial inspiration.
Kappel 1531 (Peter Wilson) presents us with a battle during the Swiss civil wars in the 16th century. Nice images!
Surrender! by Paul Stevenson is the sort of articles I always like in wargaming magazines. It gives some historical background on the numbers of POWs, and how this could be incorporated in one's own games, with some useful rules tips. Upon rereading this issue many years ago, I did include some POW rules in my own ACW house rules, so very useful indeed!
Wargaming American Style is a diary written by Don Featherstone about a trip he made to GenCOn/Origins in 1988. There has been a lot ink spilled on the difference between multi-day North American gaming cons and single day events in Europe, and this article gives an (early) nice take on that difference, written by one of the doyens of our hobby. "They go in for roleplaying in a bog way in the States and large numbers of the 14000 or so attending wore appropriate costume, thus one encountered trolls, orcs, knights, wizards and all manner of fearsome characters, sauntering around the halls, chewing burgers, and generally enjoying themselves." And there was a call-out to another doyen of the hobby, Duke Seifried, as well!
Bright Barossa (Arthur Harman) is an umpired multi-player map-game set during the Peninsular War. Lots of player briefings, such games always look incredibly fun, but alas, so difficult to set up onselves.
Wavre - The Useless Victory (Stephen Allen) gives us the history of one of the battles of the 100-days campaign, as well as how to wargame the battle, and also a lot of photographs of how Wavre looks today. As a Belgian, I was (again) impressed. So wargamers travel to other countries (i.e. my own), to take pictures of battlefields to help their wargaming?
Designing A Campaign by Charles Vasey offers some good ideas on how to run an ECW campaign. A lot of Citadel Townscape houses on display!
The Bow in War and Wargaming (Chris Peers) gives us some things to think about when including bowmen in games. He proposes to make a difference between "shooting to hit" and "shooting to harass", and cites historical examples.
Overall, a very good issue! I really enjoyed rereading this one.
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