Monday, 2 March 2026

Check Your Six! game 20260201

 Last Sunday we played an old favourite of ours, Check Your Six! WWII aerial warfare. We played the first scenario of the Guadalcanal campaign book, putting 4 Wildcats of VMF-223 on their first patrol up against 6 Zeroes fresh out of Rabaul. Eddy and Ruben played the Japanese, JP and myself the Americans. Pilot wise the Japanese were all Skilled (these were army pilots, not the veteran Kido Butai naval pilots), while the Americans had a mix of two green pilots (played by JP), a skilled and a veteran pilot (the last representing the CO of VMF-223).

The table a few rounds into the game. The Japanese are closing in on the Americans in two groups.



I deliberately started the game with the planes a bit further apart then stipulated in the written scenario to prolong the approach phase a bit. This gave the players some time to get familiar with the maneuvring rules - it has probably been more than a decade since Eddy and myself played these rules and for JP and Ruben it was their first time to do so. During the approach phase, the Japanese advanced in two groups with Ruben taking his planes in a wide right hand sweep of the table. The American pilots, separated in two groups with about a single move distance between them, angled to intercept the other Japanese group piloted by Eddy.


Eddy and Ruben plotting their moves



Approaching the enemy is all good and well, but the real deal is of course the dogfighting once contact is made. JP's green pilots made a first sweep through Eddy's flight, but despite furious attempts from both sides, the high speed head on approach resulted in a lot of noise but no hits. At that point, my two pilots turned into the melee and positioned themselves to tail the Japanese. Unfortunately, that was when disaster struck -- my skilled pilot executed a text book Immelman to sneak up onto the tail of a Zero but miscalculated his maneuver and collided with said Zero (we ended up in the same hex at the same height, and both pilots failed their aircrew check). The result was two severely damaged planes (the Zero caught fire and would be shot down the next turn, the Wildcat pilot would need to crawl home and eject over the airfield as the plane's elevators were reduced to a few flapping shreds of aluminium), but an even worse outcome was produced when debris from the collision hit the veteran pilot's plane causing airframe damage before he had even fired a single shot.


The second flight of Zeros banking left into the fight


At that point, Ruben's flight joined the fight - three fresh Zeroes joined the two Eddy had left (the burning Zero involved in the collision was shot down by the veteran American pilot) and quickly set things to right. With the two green American pilots out of the fight (one had received engine damage and was severely slowed down, the other turned away out of the fight) and Eddy's remaining Zeros turning to catch up, it was up to Ruben's force to finish the job. The American veteran turned in to the pack of Zeros, counting on the fact that a head-on or deflection shot by the Japanese planes would probably miss. Unfortunately, Ruben's lead Zero pilot took careful aim, proceeded to hit the American plane with a full blast of cannon and machine guns and brought it down crashing in flames - scratch one American squadron CO.

At this point we called the game as a Japanese victory; The Americans lost one plane (flown by the squadron CO no less) and had two heavily damaged, while the Japanese only lost one plane. Well done to the Japanese players!

This game showed that we still like the CY6! system a lot - by turn 3 all players were no longer thinking of the rules but looking at the table and figuring out what tactical moves to plot to gain an advantage - as it should be. As an aside, the firing could be a bit more elegant (I know Phil will have his say about the roll-to-hit with modifiers, roll-for-amount-of-damage, roll-for-robustness with column shifts, roll-for-actual-damage sequence🙂 ) but as you're usually not playing with many planes on the table, it all goes quite smoothly in reality.

Will definitely be repeated!

Saturday, 15 November 2025

Wet Paint: various items

It's been a while since I've done a wet paint post, probably because it's been a while since I actually painted some stuff. The last few weeks have been productive though, so here's some of the latest output off the painting table.
 

Fungal Giant - 3D printed figure


This figure has been 3D printed on my resin printer and was painted using Army Painter's Speed Paint. This was the first figure I painted with these paints (though not with this technique) and you can tell I was still feeling my way around the color selection. 
 
This and the next figure will become part of a fantasy army that is intended to go up against my dwarves.
 

Infected bear - 3D printed figure

Much like the giant above, this figure is 3D printed and painted with Army Painter speed paints. I got a much better feeling for colors with this one, insofar that I felt confident enough to try the speed paints on a historical unit, featured next.
 

Celt infantry: Eppegentii - Foundry, Renegade and Old Glory figures


 

 As mentioned, these were painted with the speed paints (with just a very few minor additions of regular paint). When painting them, I was not really happy with the result. Yet, as always, they turn out very well when put together in a unit. They are the seventh warband of my Celtic army, recently used with To the Strongest! rules. The best thing about this 20-man unit that it took literally less than 4 hours to paint - speed paints indeed.
 

GNW Björneborgs regiment, one company - Warfare miniatures


These are the first miniatures from Warfare / League of Augsburg miniatures I painted. While the figures are anatomically correct I do find the more exaggerated almost comical style of many other miniatures easier to paint (my other GNW Swedes are from Musketeer Miniatures). That said, these are lovely figures and I intend to build a few extra regiments with them. This company sneaked into the painting line because I need a single extra stand for an upcoming game.
 
These figures and the ones below were painted in my classic fashion, layering Vallejo Model Colour over black undercoat. 

Dwarven infantry - Mantic Games miniatures

This is the next unit for my growing dwarven army. The army is now up to one unit of crossbowmen, one artillery unit, two infantry units (including this one) and the chappie below.
 

Dwarven King - Scibor Miniatures

This figure will be the leader of my dwarven army. He's been painted with a few more layers than usual (well, mostly 3 layers instead of 2), noblesse oblige and all that.
Ah yes - the duck. Those of you familiar with my armies will know that most of my generals feature some form of duck as a banner or companion, and this one is no exception.

 

Thursday, 13 November 2025

Wargamers' Annual 2026

Today I received my free copy of the Wargamers' Annual 2026 in the mail.

 

A free copy? Yes, a free copy, because I contributed an article about my experiments with adding storygame mechanics to wargaming.


I still have to read it (not only my own article, of course), but as you can see, it fits nicely with the rest of the collection ... a complete run of Wargamers' Annuals!


Monday, 3 November 2025

CRISIS 2025 (2)

The local tv-station aired a clip about the CRISIS wargaming show. Yours truly is visible during the first few seconds, with Wim explaining how he will crush the Galatian chariots ...

 https://www.tvoost.be/nieuws/wargames-beurs-sint-niklaas-het-is-meer-dan-een-spel-het-is-een-hobby-205202 

 

Sunday, 2 November 2025

I went to a wargaming con ... CRISIS 2025!

For the first time since 2019, I was once again at CRISIS, the biggest wargaming convention in Belgium. We all know what happened during the years starting in 2020 (yes, Covid!), and as a result, CRISIS in Antwerp grinded to a halt. It was only last year in 2024 that CRISIS was revived  in a smaller format (partly due to Brexit), and at a different location. I couldn't attend last year, but this year, I was once again able to go, helping out my friend Wim in running an Ancients battle - Galateans vs Macedonians using the To The Strongest rules.

Since CRISIS is now held in Sint-Niklaas, only 20 minute away from where I live with a direct train connection, it was also the first time I went to CRISIS taking the train. Easy enough, and I didn't have to worry about finding a parking spot.

The event was the usual mix of clubs setting up games, and traders hawking their wares. The British traders are still missed (Brexit, you know ... ) but a veteran Belgian wargamer told me this could be a good thing! In his opinion, the dominance of British traders over the years meant we as wargamers from the mainland have been fed British military history for too long. Why should we care about the English Civil War, or be obsessed over Pegasus Bridge or Arnhem? Why not focus more on other battles and conflicts, which have been underrepresented in wargaming? I must say I do not entirely follow this argument, but there's something of a truth hidden there. 

Anyway, I had a good time ... talking to a lot of fellow wargamers, seeing old friends again, feeling part of the wargaming community at large ... that's what it's all about! 

Anyway, here are the photos, in no particular order ...

(Edit: sorry, I didn't take notes which game is what, so you must deduce it yourself ;-) )










Our own game, Macedonians vs Galatians, using To The Strongest:



















Some pictures from when the doors weren't open yet, so not too many people around: