Issue 400 of Miniature Wargames with Battlegames will feature our Marche ou Crève game we ran during Crisis 2015. I haven't seen the issue yet, but should contain all info to replicate gameplay (apart from the scenery and figures, of course!).
Showing posts with label Crisis2015. Show all posts
Showing posts with label Crisis2015. Show all posts
Monday, 18 July 2016
Wednesday, 11 November 2015
And another video overview of CRISIS 2015
And here's yet another one, provided by Wargames, Soldiers & Strategy:
Video of Crisis 2015
A very nice video overview of Crisis 2015 was posted on Youtube by HansVGinkel.
It gives an excellent overview of the show, and as always, I now get to see all the games I didn't see during the show itself.
Our game - Marche ou Crève - has a few seconds at 6:52.
It gives an excellent overview of the show, and as always, I now get to see all the games I didn't see during the show itself.
Our game - Marche ou Crève - has a few seconds at 6:52.
Sunday, 8 November 2015
Marche ou crève
Our Crisis 2015 game featured the famous Fench Foreign Legion against the Arab tribes in the North African desert, using our flat Woodens figures.
I will make a full post later on about our game and its mechanics, but here are some of the raw photographs, taken with my smartphone (so quality is not that high).
I will make a full post later on about our game and its mechanics, but here are some of the raw photographs, taken with my smartphone (so quality is not that high).
Saturday, 24 October 2015
Making Mountains (4)
I managed to finish the mountains today for our Crisis 2015 game featuring Woodens figures.
As explained in my previous posts, the mountains are in the style of the Major Tremorden Rederring mountains: plywood, crumbled brown packing paper, steps to place figures on (a wooden corner profile strip). Green flock was added to break the monotony of the brown color. Some lichen are added to break the ground line.
As explained in my previous posts, the mountains are in the style of the Major Tremorden Rederring mountains: plywood, crumbled brown packing paper, steps to place figures on (a wooden corner profile strip). Green flock was added to break the monotony of the brown color. Some lichen are added to break the ground line.
Monday, 19 October 2015
Making Mountains (3)
With Crisis a little more over 2 weeks away, time to get serious.
Over the weekend, I glued crumpled brown packing paper to the mountains, such that they have a "textured" look. I also added some clumps of green flock to break the monotony of the colour.
Below you see some photographs, with some of the Woodens ready to ambush the poor French legionnaires.
Still to do: the mountains on the other side of the "divide", since below in the photographs you only see half the intended gaming table.
Over the weekend, I glued crumpled brown packing paper to the mountains, such that they have a "textured" look. I also added some clumps of green flock to break the monotony of the colour.
Below you see some photographs, with some of the Woodens ready to ambush the poor French legionnaires.
Still to do: the mountains on the other side of the "divide", since below in the photographs you only see half the intended gaming table.
Saturday, 10 October 2015
Making Mountains (2)
As mentioned before, this year at Crisis we will run a game set in the North-African desert, using our Woodens figures. The game will involve a convoy travelling along a road through the desert and trying to reach a fort. Along the way, Arab warriors will try to ambush the convoy.
I wanted to have a very long road, but that was abit impractical since it would result in a very long table. So we opted for a table that would loop upon itself, divided by a mountain range. Since mountains are very hard to represent visually on the wargames table, we took the excellent example from the colonial wargaming site by Major Tremorden Rederring, using mountain profiles. By putting various profiles behind each other, and by making little platforms, it can be made to look as if figures are really occupying the mountain passes.
My mountains are nowhere near ready yet, but in the photographs you see a little test setup of what the game will look like. Lots of scenery elements still need to be added, but more importantly, the mountains still need to be painted and textured.
I wanted to have a very long road, but that was abit impractical since it would result in a very long table. So we opted for a table that would loop upon itself, divided by a mountain range. Since mountains are very hard to represent visually on the wargames table, we took the excellent example from the colonial wargaming site by Major Tremorden Rederring, using mountain profiles. By putting various profiles behind each other, and by making little platforms, it can be made to look as if figures are really occupying the mountain passes.
My mountains are nowhere near ready yet, but in the photographs you see a little test setup of what the game will look like. Lots of scenery elements still need to be added, but more importantly, the mountains still need to be painted and textured.
Thursday, 8 October 2015
Making Mountains
For our upcoming Crisis 2015 game, and as previously announced, we will use our collection of Woodens. The game will be a convoy game, with FFL soldiers protecting a wagon traveling through the desert, while at the same time being ambushed by Arab warriors.
Since visuals are important, the game will be run on desert Kallistra terrain tiles. As part of the scenery, there will be some mountain ranges as well. I started to make the mountains alst weekend out of plywood, inspired by the mountains as seen on the Major Tremorden Rederring website.
Some photographs will folllow shortly...
Since visuals are important, the game will be run on desert Kallistra terrain tiles. As part of the scenery, there will be some mountain ranges as well. I started to make the mountains alst weekend out of plywood, inspired by the mountains as seen on the Major Tremorden Rederring website.
Some photographs will folllow shortly...
Monday, 7 September 2015
Crisis 2015
With only 2 months away, it's about time to start making some decisions for our CRISIS 2015 game.
After much brainstorming, making business plans, testing of target groups in various age brackets, taking into account the current socio-economic-political climate, and having a general sense for trends, hypes, and preferences in the wargaming scene; we finally have decided to use our collection of Woodens for another outing.
Ok, that was the easy part that took about 5 minutes. Now the only thing we have left to do is to design a game ...
After much brainstorming, making business plans, testing of target groups in various age brackets, taking into account the current socio-economic-political climate, and having a general sense for trends, hypes, and preferences in the wargaming scene; we finally have decided to use our collection of Woodens for another outing.
Ok, that was the easy part that took about 5 minutes. Now the only thing we have left to do is to design a game ...
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