Our house rules originate from a little ruleset called "Shootist" (link to Boardgamegeek), which was published by Bumblebee Games in 1994, and written by Derek Sorensen as the author.
Our large Shootist game, run at CRISIS 2016 |
Downloads:
- Rulesheet (latest version, May 2016)
- 1000 random Shootists - these were generated using a quickly coded-program, and lists "usable" profiles, e.g. with relatively high Draw, Shoot and Dodge scores. Roll a D1000, and you have a random shootist! We used to call this list the Shootist-O-Matic.
- Cards, which can be used to deal each player a random shootist and random equipment. Also, mission cards are included which give each player a secret mission as an alternative to the "last man standing" scenario.
Highlights:
- Shootist in 28mm was the first game we ever ran as a participation game at CRISIS 1997.
- We ran another Shootist-based ACW game at CRISIS 2002.
- For our 20th Crisis anniversary in 2016, we ran yet another Shootist game, this time in 54mm, in cooperation with our friends from PMCD.
No comments:
Post a Comment