Showing posts with label UnchartedSeas. Show all posts
Showing posts with label UnchartedSeas. Show all posts

Wednesday, 9 March 2011

Uncharted seas game 08/03/2011

Yesterday Alan, Eddy and myself played a game of Uncharted Seas. We didn't have a scenario but just lined up three fleets and had at it. The three fleets were more or less evenly matched (I used the models I had available and did not bother to work out the point values). Each fleet consisted of a basic starter fleet with some additions (cruisers or flagship):

* Dwarves (Eddy): 1 battleship, 2 assault cruisers, 3 cruisers and 6 frigates
* Orcs (Alan): 1 battleship, 1 battlecruiser, 1 assault cruiser, 3 cruisers, 6 frigates
* Humans (me): 1 battleship, 1 flagship, 3 cruisers, 6 frigates

The game for the Dwarves can be mentioned quite succinctly: they spent most of the game catching up to the action and in the end contended themselves with tangling with the Orcish battlecruiser that had split off the main Orc fleet. The Dwarves managed to sink the battlecruiser by the end of the game.

For my part, I started on the opposite side of the table as the Dwarves so I did not have any interaction with them during the game (we played on an 8x6 foot table). Most of the reason for this was a decision I made after turn one to change the axis of advance of my fleet by 90 degrees to concentrate on the Orcs. The reason for this was that I saw myself ending up between the Orc and Dwarf fleets being shot at by both had I continued on my initial course, and I did not quite fancy such a fate.

So, the main battle for me would be against the Orcs. After we closed up a bit, the frigates got into play when Alan launched his three brace of frigates in an aggressive move towards my cruisers which were leading the fleet. While my frigates had been lurking behind my battle line ready to counterattack such a move -- and did -- by the end of the frigate action, I was down one cruiser which had been decrewed by an assaulting frigate (with some help of long range fire of the Orc battleship). The end of this phase saw all frigates of both sides wiped out (the intrepid frigate that had boarded and decrewed my cruiser was summarily overrun and sank by the Tears of the Empress' Favorite Concubine, my battleship), two of the Orc cruisers suffering medium damage and one of my cruisers out of action.

Then it was time for the big boys to come out and play. Alan was moving his fleet on a more or less regular (these were Orcs, after all) formation, with his battleship closest to my fleet and the cruisers and assault cruiser in line abreast next to it. He initially did have the wind against him (one factor in my decision to go for the Orcs. I also would like to publicly deny any involvement of my clerics in the change of wind direction -- the mere thought is preposterous :) ) but it turned favourably a bit later only to turn straight into the Orcs' faces in the final turn of the game. My own fleet was in its classic battle line astern: the (now) two cruisers leading, with the Tears and lastly the Empress' Cynical Smile (the flagship) following.

While the main fleets were approaching, during and after the frigate action, I was somewhat apprehensive of the Orcish guns and the fact that they are forward firing: this means that for an Orc ship, moving closer to the enemy and presenting your optimum firing stance are the same thing, as opposed to my ships, whose strength is their broadsides. I shouldn't have worried though, as the reason why my battle line is the classic deployment for the humans is that the cruisers, leading the line, take the long range fire on the approach while the big bruisers (the 15 and 14 dice broadsides of the Empress and Tears) close up relatively unscathedly to deliver their fire. And that is exactly what happened: my cruisers took some damage closing in (less than expected because of the intervening frigates and small fore arcs of the Orc ships) while Alan's battleship got slightly dinged by (long range) fire from my cruisers and battleship. Then my two big ships came into close range of Alan's battleship (blithely ignoring the Orc cruisers as they would be easy prey once the battleship was gone) and blew it out of the water with their massive broadsides. The aforementioned turning of the wind in the last turn helped as it meant the cruisers suddenly did not have the move to ram my battleships, which might have become nasty. Scratch one Orc fleet.

Some pictures of the game:

The Orc fleet sails onto the table:

Uncharted Seas 08032011  Photo 1

Part of the Dwarven fleet:

Uncharted Seas 08032011  Photo 2

The Human fleet after making its 90 degree turn, with the cruisers racing to overtake the battleship and take their place in the van:

Uncharted Seas 08032011  Photo 3

The Empress' Cynical Smile serenely sails to its place in the line, sheltering a frigate squadron:

Uncharted Seas 08032011  Photo 4

The high point of the frigate action - Orc frigates in an all-out ramming attack. The center one would decrew the Human cruiser:

Uncharted Seas 08032011  Photo 5

The main battle fleets in close contact. Human cruisers have turned in behind the Orc battleship which is about to be subjected to the broadsides of the Human big ships:

Uncharted Seas 08032011  Photo 6

Action on the other side of the table: the Orc battlecruiser in its final moments, besieged by Dwarven firepower:

Uncharted Seas 08032011  Photo 7



Sunday, 21 February 2010

Uncharted Seas ships

And here are the pictures of my latest paint jobs.

_The Empress' Cynical Smile_, the human flagship joining her [friends](http://www.nirya.be/snv/ttm/archives/000306.html):

Human flagship

And their slightly more scruffy adversaries:

Orc fleet

More pics of the orc ships in their own [set on Flickr](http://www.flickr.com/photos/robartes/sets/72157623355135073/). As you can see, these were again painted with speed in mind rather than beauty. Oddly fitting, for orcs :).

Wednesday, 5 August 2009

Uncharted Seas game

Yesterday my [new fleet](http://www.nirya.be/snv/ttm/archives/000306.html) got its first outing against both Frank's Shroud Mages and his Elves. Frank played with the Shroud Mages, Eddy took the Elves and Koen and myself were outnumbered with the Humans. The Shroud Mages and Elves had a standard fleet of 1 battleship, 3 cruisers and 6 frigates each, while we had that plus a squadron of 3 martyr frigates, all led by the mighty battleship _Tears of the Empress' Favourite Concubine_.

Some photos of the game can be found in this [Flickr set](http://www.flickr.com/photos/robartes/sets/72157621953457026/).

Our plan to take on the two fleets was simple: we had the wind advantage (the wind was on our starboard stern and side for most of the game), while the Elves would have to tack upwind to get to us (the Shroud Mages, being steam powered, were of course not influenced by the wind). So our plan was simple:

The human plan

While the Elves were busy tacking towards us (as Eddy can be seen doing in the background), our capital ships (the _Tears_ and the cruisers) would form a line of battle using their powerful broadsides to engage the Shroud Mages and hopefully do some damage (as at this range, the Human fleet has the more powerful guns. Up close, the Shroud Mages are a bit stronger, but at medium to long range, our guns are better). The frigates would use their speed and maneuvrability to dart in amongst the Shroud Mage fleet and wreak as much havoc as they could. The martyr frigates would hang back and engage targets of opportunity.

Things went awry fairly soon. The martyr frigates, as can be seen by their conspicuous absence in the above photograph, advanced too impetuously and were destroyed by long range fire of both Elves and Shroud Mages. However, one of them did manage to get in among the Shroud Mage fleet and blow itself up, slightly denting one of their cruisers.

Our main battle line never really materialised. While the _Tears_ swung into line soon enough and managed to destroy a Shroud Mage cruiser, our cruisers never really got into a good firing position.

What did work though, were the frigates. The two normal (as opposed to martyr) frigate squadrons got into the Shroud Mage fleet and between them dispatched a frigate or two and a cruiser (a pack of three frigates firing close range linked broadsides into a cruiser -- albeit one already damaged by battleship fire -- is nasty)!

However, that was more or less the high point of the game for the humans. As the Elves swung towards us, the wind suddenly veered into an advantageous position for them (well played magic card by Eddy), bringing their cruisers and battleship into close range of our fleet. The _Tears_, while pouring broadside fire into the Elves, made a last attempt at fleeing behind the central island (hoping to insert itself between that island and the anchored Shroud Mage battleship on the other side of it, limiting its exposure to said battleship), but an unlucky main mast hit slowed it down just when it turned away from the Elves, setting up the perfect stern rake position for them.

We struck our flag at that point :)

It was a fun game, with a nice and fun set of rules. The [Uncharted Seas](http://www.spartangames.co.uk/uncharted.htm) rules have a good balance between complexity (or lack thereof) and speed of play. Things progressed swiftly (even though it was only Frank's and mine second game, and Eddy's and Koen's first) and I felt that there was enough tactical depth in the game to keep it at a level that is a bit more than rolling dice and see who rolls highest. Highly recommended!

Sunday, 2 August 2009

Uncharted Seas human fleet

... and they're done. Bartholomeus Sinister Grassus' (also known as Black Bart in this setting) fleet is ready to take to the seas:

Uncharted seas human fleet 1

Uncharted seas human fleet 2

Uncharted seas human fleet 3

That's one battleship, three cruisers, 6 frigates and 3 martyr ships (frigates that go boom, as indicated by the ducks carrying bombs on the sails), or 10 points worth of Olley points. Good start to the month.

I'm not entirely happy with the decals though. First off, they turned out to be on white paper, so I had to rethink how I was going to do them and print a dark background for them. Second, I'm not that pleased with how they sit on the sails - probably the same as a commercial decal, but still. Oh well, this was my first time using decal paper like this, so let's call it a learning experience.