Monday, 8 September 2025

Let's read ... Practical Wargamer #4 (Summer 1988)

We have arrived in the Summer of 1988 with the 4th issue of Practical Wargamer. I remember that this was the summer when I bought the Warhammer Fantasy Battles 3rd edition hardback book, and got my first actual wargaming miniatures, but I was still blissfully ignorant about historicals. But anyway, on with the issue!

I must say I do not like this cover at all. Not because of the topic or artistic merits, but because it doesn't show miniatures or a wargame in action. I strongly feel that a miniature wargaming magazine must have miniatures on the cover. On the other hand, the cover ties in to one of the articles, so at least it's not completely random ... 

Stuart's editiorial mentions several things: the positive responses; the binders which are forthcoming; no, PW will not go (bi-)monthly; and please subscribe to the magazine. The last paragraph says the cover is specially commissioned for this issue. So perhaps I should be more gentle than what I said about the cover before. But still ... I want to see miniatures on my magazine covers! :-)

Points to Ponder is a new regular feature. As the editor says "... to offer ides and suggestions to the wargamer which should be of some interest, irrespective of any period or army preference." Sounds good! SO what do we get this issue? A small discussion about colours (as in flags, not paints) and banners, and the suggestion that we should use rules that make it possible to capture or lose banners after a melee. ALthough we can always fold such effects into a bigger morale rule, I'm always in favour of making events such as the loss of colours explicit, since these provide noce details to the narrative of the game.

Cockpit by John Bennet describes a solo campaign system, with 6 countries arranged in a hexagonal map. The article describes how one can randomly generate diplomatic and economic events for each country, and how to run military campaigns. It's a good article with some good ideas, but focuses (to my taste) too much on detailed rule mechanics regarding movement and recruiting rather than on how to run (what we would now call) imaginations.

 

One Day Stand at Mons (Peter Clowes) is mostly a historical article describing the battle(s) around Mons during August 1914 between the British and the German army. I have a special interest in the military actions in Belgium during the early stages of WW1, so I (re)read this article with great interest. The "wargaming portion" of the article is rather short, and mostly describes figure ranges and saying "woodland and railway lines are quite important". So no ready-to-play scenario, although the accompanying map does provide some inspiration.

Fontenoy 1745 (again an action in current-day Belgium!) by Paul Stevenson gives a complete overview of this well-known 18th century battle. In this article, I do like the wargaming paragraph near the end, giving considerations for the wargamer who wants to play Fontenoy on his table. I like such an approach, since one can translate such considerations to one's own favourite ruleset.

The Armada Battles (Graham Dixey) provides the reader with a good historical overview of the various Armada battles against the English fleet in July 1588, with some nice photographs of Skytrex 1/600 ships.

The Indian Mutiny (Don Fosten) and The Wind of Change (Keith Benson) both cover the Indian Mutiny. The fist article focuses on the uniforms of both British troops and Mutineers, while the second zooms in on the history and some of the actions being fought. The second article starts with "The Indian Mutiny seems to have caught the imagination of wargamers", as if it's a new period that deserves attention. To me, it always seemed as if the Indian Mutiny was one of the "classic" periods in (colonial) wargaming, but perhaps I'm wrong and it truly was a new kid on the block in 1988. The article has quite a lot of useful wargaming information, with several game suggestions ranging from the full campaign to small skirmishes. And of course, no article about the Indian Mutiny can do without a photograph of the siege of Lucknow ...

In between both articles there's a two-page spread showing fantasy figures painted by Frazer Gray. I even recognize some of the Citadel figures which much later were present in my own fantasy armies!

Egypt 1801 (Arthur Harman) describes the various battles in Egypt between the British and the French. The article is mostly an historical account, and has relatively little wargaming information.

Redcoats and Rebels (Peter Helm) describes a replay of the battle of Eutaw Springs in 1781, one of the later battles in the AWI. Various maps give a nice evolution of the game. 

Modern Fighter Combat by Chris Peers outlines some approaches on how to approach modern air warfare. The setup described in Mike Spick's Air Battles in Miniature is mentioned, in which the table doesn;t show the horizontal, but rather the vertical plane to better model air combat. I have never tried this approach, but it has been on my to-do list for a long time ...

Dawn of the Dark Age (Simon MacDowall) gives a nice overview of the barbaric invasions of the 4th century Lots of facts and historical context, rather little wargaming information. "I believe that the best solution is to attempt to write your own rules ... " Ok!

Platoon Commander, written by Andy Grainger, provides an overview of (British) platoon tactics in WW2, with an example of how a platoon attack could unfold, and which could serve as the core idea for a good scenario. 

Rivers, Boats and Things by Charles Grant zooms in on how to use water features and craft in scenarios. A ready-to-play scenario is not included, bu there are some one-line scenario ideas.

Shire Battles (Michael Nursey) gives us two scenarios for fantasy games set in Middle Earth. I was sort of hoping of finding a reference to contemporary fantasy rulesets, but interestingly, a quick and easy (Although very generic) ruleset is part of the article. 

 

The magazine also has a questionnaire to poll the readers about their preferences. Quite useful, although these days this would be of course an internet survey.  But what strikes me is the number of questions. 64 questions, of which only 30 questions are abut wargaming. Who would have time for this today? Also, some of the 34 "surplus" questions probably wouldn't be permissable today under GDPR rules, such as asking for type of bankcards, type of cars in the household, annual income, what type of beers someone drinks, etc. Whatever any of these have to do with wargaming beats me, but probably these were sort of standard in consumer questionnaires 40 years ago. Let's hope we see some interesting results of this survey in the next issues!

 

As for my selection of an advert, here's one by Wargames Foundry, in which they announce their new Indian Mutiny range. Perhaps the Indian Mutiny was a "new period" in 1988 after all ...

1 comment:

  1. Looks like another good issue. A 64-question survey is a lot to ask. I have not counted the number of questions in WSS' Great Wargaming Survey but do not think it approaches 64 by a long shot.

    ReplyDelete