At Crisis 2006 we ran a variant of the popular
Wings of War game. We made a hexified version of the game, playing it out on Kallistra terrain.
The rules were identical to the original Wings of War, except for the following:
- Set of manoeuvre cards for a hex-grid.
- Planes are always oriented towards hex sides, not vertices.
- Short range firing is 4 hexes, long range is
8 hexes.
- The firing arc is found by drawing two lines from the center of the hex out
through the vertices left and right of the hex side towards which the plane is
facing. Hexes bisected by this line count as part of the firing arc. The firing arc for rear gunners is the same from the rear of the hex, but
excluding the hexes directly behind the plane. The image below illustrates these firing arcs and ranges. The airplane is
situated in the hex with the arrow, facing the hex side the arrow is pointing
to. Darker hexes are within arc and in close range, light gray hexes are within
arc and in long range. All other hexes are out of arc. The rear arc is only
applicable for airplanes with an observer/rear gunner.
I couldn't find any pictures from the actual convention game (except for un unsharp one), but I do have some pictures from a playtest earlier that year, played in the attic of my previous house.
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Photo from the actual game at Crisis 2006 |
All photos below from an earlier testgame at Phil's attic.
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From left to right: Eddy Sterckx, Frank Vleugels, Phil Dutré and Vince Mattelaer. |
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