I did set up an ACW game last week, but alas, my regular opponent couldn't make it at the last minute. So I decided to play the game solo.
The scenario is based on a Table Top Teaser from BattleGames magazine (issue 15, Nov/Dec 2008). Two equal forces approach from opposite ends from a table, with the aim of getting supplies out of the town of Neutralitz. However, I changed the scenario somewhat, did away with the supplies, and decided both forces wanted to occupy the central hill and the town. The town has a garrison of villagers who would declare their alliance for either side (or remain neutral) when the first troops would approach the town.
Both sides have 6 infantry units, 2 light infantry units, and 2 cavalry units. Since this would become an encounter battle with some manoeuvring, I decided not to use artillery. Moreover, the Table Top teaser as published also didn't specify any artillery units.
In my ACW games, all units and commanders have imaginary names, and have a deck of cards with each unit and general represented by a card. The card also has some "advancements" the unit or general acquired as the result of previous games. I usually draw cards randomly to know what units will participate in the game.
The Confederacy force was drawn as follows. Note also the random event card to be used during the battle.
The Union force is shown below. I rolled the dice and decided the Confederacy would get the first move, so the Union would start with the Lucky General token (Napoleon!). The Lucky general allows you to reroll a command roll, but then you have to hand over the Lucky General.
I divided each force in 2 brigades of 5 units each, and decided what general would occupy each flank. Below you can see the initial setup of the game.
The battlefield, as seen from the Union side:
As seen from the right flank of the Confederacy:
The Union battleline:
An overview of the entire table:
Next: The first turns!
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