Showing posts with label Hyperborea. Show all posts
Showing posts with label Hyperborea. Show all posts

Sunday, 25 June 2006

Hyperborea turn 2

What? Another new post? Another miracle, I suppose ;)

Anyway, for those of you who are interested, we had a quiet turn in Hyperborea. Just assassination and barbarian raiding to report. Have a look at the latest edition of the Hyperborean Times for details.

Download file


Alan

Sunday, 7 May 2006

Hyperborea - latest

We've just completed the first full turn of my new Ancients campaign. We had an interesting if cautious first round, with some players sending in five pages of orders and others being rather minimalist - neither is a criticism, but it was interesting to see the different approaches.

The latest events are summarised in the second edition of the game newspaper.

Processing the orders was fun, basically I look at the game situation, the explanation of the player, the likelihood that it will succeed anfd then I roll a % dice. The higher it is the better it will succeed. Suffice to say I had the usual range of massive successes and pathetic failures but the result is a story that develops.

For those who want the background, you can see this in previous posts on this blog.

For the next turn, we have a Peace Council, which is Phil's idea and something unusual (unique?) for a wargames campaign. It promises to be interesting, so watch out for a full report here.

In the meantime, here is an annotated map showing what is going on.




hyperborea - turn 1


Originally uploaded by ahuyton.





Alan

Thursday, 13 April 2006

Hyperborea - first game news

Well, we're away at last. Nearly all the players have submitted their contributions and already it's easy to see that mayhem is the only possible outcome. Statements of belligerence have been issued, battle-lines started to be drawn in the sand. But, it may not be quite so simple.

I have produced the first edition of the game newspaper: Download file. Have a read to see more.

In case you can't be bothered, basically, Pharoah Phil, faced with 7 hostile players, has called a Council for the Summer (turn two). The object? To talk about how to maintain the peace. This will be a fascinating gaming event, as we see up to eight players at a negotiating table talking about peace rather than war. I'm really interested to see if this can work.

Now the players have received the paper and have been invited to start talking to (abusing) each other. In the meantime, I am busy creating spreadsheets to work out opening positions, economies and army strengths. These will go out to the players shortly (I finally worked out a relatively simple formula to automate the army creation) and they will be invited to submit their first orders.

Reminder: see the rules and map at previous entry.

Tuesday, 11 April 2006

Hyperborea

Hi everyone, I have now had starting positions from 5 players. Three laggards are still to submit their contributions, but I hope to have those for the end of the week. In the meantime, some updates.

New version of the rules. Download file


Updated map: the best way to see the map is to download the free CC2 viewer - see [http://www.profantasy.com/library/dpv.asp](http://www.profantasy.com/library/dpv.asp). Here is the CC2 version of the map: Download file

And here is a JPG version, but it's not totally satisfactory:

View image

__Update__: (Robartes) Linkified CC2 link.

Sunday, 26 March 2006

Hyperborea - start up

Some years ago we ran an amusing Ancients campaign, inspired vaguely by the Tony Bath Hyboria model. It lasted 12 months or so before dying a natural death, partly GM fatigue and also because players didn't really have the time to devote to it.

Version two is about to be launched and here are the basic rules and ideas:

Download file

Alan

And here is the map. It was made in Campaing Cartographer.

View image