Thursday 13 April 2006

Hyperborea - first game news

Well, we're away at last. Nearly all the players have submitted their contributions and already it's easy to see that mayhem is the only possible outcome. Statements of belligerence have been issued, battle-lines started to be drawn in the sand. But, it may not be quite so simple.

I have produced the first edition of the game newspaper: Download file. Have a read to see more.

In case you can't be bothered, basically, Pharoah Phil, faced with 7 hostile players, has called a Council for the Summer (turn two). The object? To talk about how to maintain the peace. This will be a fascinating gaming event, as we see up to eight players at a negotiating table talking about peace rather than war. I'm really interested to see if this can work.

Now the players have received the paper and have been invited to start talking to (abusing) each other. In the meantime, I am busy creating spreadsheets to work out opening positions, economies and army strengths. These will go out to the players shortly (I finally worked out a relatively simple formula to automate the army creation) and they will be invited to submit their first orders.

Reminder: see the rules and map at previous entry.

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