The first post in this series received some nice feedback, with people saying how great PW as a magazine was. So that was enough encouragement to go on. Hopefully I can cover all the issues that were ever published.
The cover looks nice, although I would have chosen another color for the yellow font on a light-blue background. But that's a minor detail, and I'm not sure how difficult or easy it was to change this sort of thing in 1987.
So let's take a look at the table of contents and the editorial. Stuart Asquith is asking for articles, but also gives advice about how to get hold of your copy with your local newsagent, or subscribe! I guess nothing much has changed? There is a promise of more articles in the pipeline, "with several how-to articles which will offer ideas and suggestions for varying aspects of wargaming mechanisms." That sounds good, but that's of course for future issues.
The First Frontier describes the historical setting of settlers and native Americans (or Indians as they are still called in the article) in North America during the 17th century. It's an article full of historical information, describing various weapons, organizations, buildings ... with a little "wargaming paragraph" attached at the end. It's understandable back in the 80s, when during the pre-internet days this sort of information was difficult to find for the average wargamer, so magazine articles focused on the historical background, rather than the actual wargaming. But it feels somewhat strange in 2025. Nevertheless, a fine article.
Spicheren 1870 also gives the history about this particular battle in the Franco-Prussian War, but gives much more wargaming info. I do like the historical map as well as a possible conversion to the wargaming table. As a historical wargamer, who really likes good scenarios inspired by real battles, I welcome such examples since they really show one doesn't have to mimic the a map in all its details, but rather capture the essentials such that a similar tactical challenge is recreated.
Tchernaya, the "other" battle in the Crimean War (the "others" being Alma, Balaklava and Imkerman) goes back to the history perspective only, perhaps typical for wargaming magazines of the era and for which magazines sometimes got some bad rep.
Solo War Chess is very interesting. It's the type of article I still like today, focusing on wargaming mechanisms, and not being afraid of deviating from well-trodden paths. The mechanisms are presented as belonging to the traditions of "War Chess". Although the article is a bit vague about it, but in the history of wargaming, the term "War Chess" can indicate many designs over the centuries. The article zooms in specifically on some mechanisms for playing wargames on a grid, combined with drawing cards for providing variable movement and firing factors for units, hence introducing uncertainty for the solo wargamer. The visuals are interesting too, I always like to see what games looked like back in the day.
The Nature of ACW Combat, is written by Paul Stevenson, a household name for ACW wargamers. It describes various ACW deployments and how they went into battle. Great stuff for an ACW wargamer!
Then we have nice photo-spread of some Foundry miniatures, probably very new at the time!
Random Thoughts on Random Movement, written by still-active designer Andy Callan, gives us some mechanisms for ... you guessed it, random movement! One involves rolling dice for determining movement distance, another suggests using maps for an aerial bombing raid game (gridded for the umpire, ungridded for the players), such that accuracy will start to deviate on the player's map. As someone who likes to experiment with various mechanisms in my games, I love this sort of article, although I already do use random movement in my own games ;-)
Then another photo spread showing the work of miniature painter Bill Brewer. His work was featured a lot in the wargaming magazines of the day, and served as an example for many figure painters.
The Influence of Technology on Wargaming is written by Don Featherstone. Apart from some historical context on how technology determined warfare (and the other way around), the article has a nice idea, fighting wargames with the same armies throughout a campaign that was fought during let's say 10 years in reality, and adapting the rules slightly over different games to reflect the changes in technology (weapon ranges etc.) as the campaign progresses.
Airmobile Vietnam has some good ideas for fighting games set in the Vietnam War, with the suggestion to fight games as a "multi-player solo", i.e. various players taking one squad, and the enemy played by the umpire, "rather like an rpg". Such a setup seems trivial to me now, but was apparantly still something of a novelty in 1987?
Battle of the Nile ... an account of the battle of Aboukir Bay, but with little actual wargaming information ... except a mention to Skytrex for where to buy your ship models.
Wargame Demonstrations is an article written by Charles Grant. A lot of advice on how to plan your game, how to set it up, how to run it during the con, how to engage with audience ... To be honest, such articles always seem a bit overanalyzing the issue to me. I have run games for over 20 years at various cons, and the only advice I can give is "talk to the people who come to take a look at your table." No plan survives first contact! Nevertheless, a good photo of Stuart Asquith running a game. Wargamers smoking pipes were once a fashion statement, or so it seems. I also notice a lot of individually-based figures. Must have been a nightmare to move those units!
Kriegsspiel is written by Bill Leeson, who is known for having published a translation of the well-known Prussian game. He gives a good account of the history and various versions of Kriegsspiel, and his adventures on how to track down original publications of Kriegsspiel in libraries. Interesting read!Sons of the Desert is the last article in this issue, and as the title suggests, gives some historical context of the French Foreign Legion in North Africa, along with some (text only) suggestions for scenarios and figures. Interestingly, the figures listed are Timpo and Britains Deetails, plastic 54mm toy soldiers!
And for a nice advert from yesteryear, here's "Scotia Micromodels", a steady supplier of various ranges, and still in business!
Overall, another good issue, and still entertaining to read 38 years later!
I remember the excitement of getting a wargaming /modelling magazine in the pre-internet years , sadly I've not bought one for years.
ReplyDeleteInteresting comment re Vietnam as an RPG. Recon - sold by Platoon 20 - had been around for at least 5 years which did exactly that. I was playing it in college (and the garden!) 1982/83. I still have my copy.
ReplyDeleteExcellent continuation! Although there may still be copyright issues to tread, I would sure like to see some of these scenario presented in their entirety.
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