Our house rules originate from a little ruleset called "Shootist" (link to Boardgamegeek), which was published by Bumblebee Games in 1994, and written by Derek Sorensen as the author.
| Our large Shootist game, run at CRISIS 2016 |
Downloads:
- Rulesheet (latest version, May 2016)
- 1000 random Shootists - these were generated using a quickly coded-program, and lists "usable" profiles, e.g. with relatively high Draw, Shoot and Dodge scores. Roll a D1000, and you have a random shootist! We used to call this list the Shootist-O-Matic.
- Cards, which can be used to deal each player a random shootist and random equipment. Also, mission cards are included which give each player a secret mission as an alternative to the "last man standing" scenario.
Highlights:
- Shootist in 28mm was the first game we ever ran as a participation game at CRISIS 1997.
- We ran another Shootist-based ACW game at CRISIS 2002.
- For our 20th Crisis anniversary in 2016, we ran yet another Shootist game, this time in 54mm, in cooperation with our friends from PMCD.
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