A few weeks from now, I have young nephews coming over to spend a few days at Uncle Phil's house. Of course, they expect to be entertained. They are still a bit too young to be introduced to "proper" wargaming, although I have played simplified D&D with them and some simple move-and-shoot fantasy wargames.
Anyway, I was rumbling through my stockpile of old board wargames from my own youngster days that might appeal to them, and I came upon Embuscades. It wasn't that difficult though, since the box is large enough not to go unnoticed. Embuscades is a game I have very fond memories of. We probably played this game a hundred times during all those lazy summer holidays.
I opened the box probably for the first time in 20 years, and encountered something I had not expected - my very first own-designed wargame. This was a variant upon Embuscades, which we must have made somewhere around 1980, when I was 13. It suddenly all came back to me: we drew some islands and ship lanes on large sheets of chain paper from the university computer labs. We also built some very crude transport ships out of wood, that could hold 2 vehicles and men. The idea of the game was still very similar as the original Embuscades - capturing your flags before the opponent captures his. I don't remember whether we played this variant (I do remember other games I designed, although these have perished), but the fact it was still in the box after all these years suddenly made me very happy ;-)
Whether kids from 2015 will still enjoy Embuscades as much as I did 35 years ago remains to be seen ...
Showing posts with label Embuscades. Show all posts
Showing posts with label Embuscades. Show all posts
Tuesday, 7 July 2015
Friday, 1 October 2004
Phil's History
It's always fun to think back about "the good old days" when wargamers carved their own miniatures out of ivory tusks, from a freshly slain woollen mammoth, in the snow, and had to rely on the Gods to throw the dice. Nevertheless, some personal history and anecdotes are, in my humble opinion, always fun to read. So, I'll take a shot at it, and hope that others will follow.
I first saw a proper miniature wargame in action when I was 11 or 12. This was somewhere in the late seventies, when a local club had some demonstration tables set up in the walkways of a shopping mall (Some years ago ago, I learned that this was the club run by Rudi Geudens in Sint-Niklaas, renowned veteran Belgian wargamer). When I came back home, I wanted to do the same.I do remember trying to recreate some of the look-and-feel of what I had seen by using plastic toy soldiers and plastic vehicles from the game Embuscades that I owned, and had played so many times.
Help came when one of my friends did get a board wargame for Christmas.The game was called Tank Commander. It had little plastic tanks, trucks, bridges, and a big square-gridded board. You could only move 2 tanks a turn, and a tank was destroyed when you had an enemy tank in the direct line of fire of two friendly tanks. Very simple, but fun.
This game inspired us to make our own variants (Embuscades on sea, using wooden ships we glued together), culminating in the grandiose "Who Conquers Europe?". We produced a hand-drawn map of Europe, gridded with squares, and measuring something like 120x150cm. I drew this map on blank computer print paper (when these were still chained together), conveniently borrowed from my dad's computer facilities at the university. The game used plastic soldiers, plastic tanks (from Tank Commander), plastic ships (from Sub Search, an MB game), and later we even added things such as oil pipelines, oil ships, mountain troops, etc. The first player to conquer 5 countries had won.
The game was an amalgam of all kind of different mechanics, borrowed from games we knew. Tank combat was as in Tank Commander, but infantry soldiers eliminated each other by overrunning each other's squares. Submarines would shoot using the spinner from Sub Search, and so on.
This phase of designing our own games continued for a little while, always using the same 'engine'. I remember a D-Day game (using LEGO bricks for buildings), a Battlestar Galactica game, a game that involved trading routes across the oceans, ... . Sadly, I don't have anything left from this period (Update: see this blogpost for an early variant of Embuscades). A pity, since we actually produced real rulebooks to go with our self-designed games, typed on a classic typewriter.
Now that I think of it, I always "designed" new games, ever since I was a kid. I remember making an extended version of Monopoly; we also ran games using toy cyclists for running our own Tour de France; we had car racing games using matchbox cars - simple variants of rolling the dice and moving so many squares. I also often made existing games "better". E.g. I had a map for playing RISK, much bigger than the one in the original box, with many more territories.
This whole phase sort of ended when we discovered our first Avalon Hill game, Afrika Korps when we were 14. This must have been in 1980 or 1981.
To be continued ...
I first saw a proper miniature wargame in action when I was 11 or 12. This was somewhere in the late seventies, when a local club had some demonstration tables set up in the walkways of a shopping mall (Some years ago ago, I learned that this was the club run by Rudi Geudens in Sint-Niklaas, renowned veteran Belgian wargamer). When I came back home, I wanted to do the same.I do remember trying to recreate some of the look-and-feel of what I had seen by using plastic toy soldiers and plastic vehicles from the game Embuscades that I owned, and had played so many times.
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| Embuscades provided me with plastic vehicles to try out my first wargaming experiments. |
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| The game Tank Commander. Simple, but fun. |
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| The plastic ships from Sub Search provided excellent ships for "Who Conquers Europe?" |
This phase of designing our own games continued for a little while, always using the same 'engine'. I remember a D-Day game (using LEGO bricks for buildings), a Battlestar Galactica game, a game that involved trading routes across the oceans, ... . Sadly, I don't have anything left from this period (Update: see this blogpost for an early variant of Embuscades). A pity, since we actually produced real rulebooks to go with our self-designed games, typed on a classic typewriter.
Now that I think of it, I always "designed" new games, ever since I was a kid. I remember making an extended version of Monopoly; we also ran games using toy cyclists for running our own Tour de France; we had car racing games using matchbox cars - simple variants of rolling the dice and moving so many squares. I also often made existing games "better". E.g. I had a map for playing RISK, much bigger than the one in the original box, with many more territories.
This whole phase sort of ended when we discovered our first Avalon Hill game, Afrika Korps when we were 14. This must have been in 1980 or 1981.
To be continued ...
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