Wednesday, 17 May 2006

Battle for Rohtang Pass

In the sequence of 'Schild en Vriend' revival games, the May game (after WW1 in December, Lowenheim in January, WW1 in March, Memoir44 in April) was a 25mm fantasy battle using the Te Wapen rules (http://games.groups.yahoo.com/group/Te_Wapen/ ).

Four players were present: Maarten, Alan, Eddy and myself. Eddy was so kind to provide us with an after action report:

Just a small AAR on last night�s game The Punitive Expedition into the Orc
homelands after the successful raising of the siege of L�heim. As fate
would have it Alan and me would be playing the brave humans, Maarten and
Phil playing the ugly, cowardly bad guys so it seemed that the God of Dice
was for once going to play fair tonight.

It would be a classical medieval/fantasy battle and Phil re-assured us that
�There would be no suprises�. At that point in time we should have realized
anything Phil says has the believability of a press statement by Mohammed
�There are no Americans in Bagdad� Saeed al-Sahaf but that would become
painfully clear in the game ahead.

So we split-up our army into 3 sections to be able to navigate the 3
mountain passes leading up to the Orc plain � and presto, suddenly archers
appeared out of nowhere to pepper our trapped troops with deadly arrows from
the safety of the mountains. �Well, you can�t call that a surprise, can you
- you�re moving through mountain passes, what did you expect ?� was the
only comment from Phil so we knew that there would be other trouble ahead.

Those archers had cost us two units, both of them ranged units (blunderbuss
and archers) and managed to delay our approach considerably so while the Orc
army was happily setting up a battleline only our cavalry had managed to
extricate themselves from the mountain passes and form-up in a line. There
they would wait a couple of turns for the infantry to catch-up and cover
their flank.

As our cavalry was on the left, and the Orc cavalry / wargs was on the right
a gigantic cavalry clash was clearly going to happen so it would be
important to get the first charge in. Through some cunning play (read :
luck) it were the humans who got to launch their charge first. And what a
charge it was � virtually annihilating the Orc cavalry but then it dawned on
us that it had all been a gigantic trap as the deadly card of �Judgement
Day� was used on our troops � twice - This had the effect of removing just
as much figures from our units as we had killed in that charge. 2 heavy
cavalry units got wiped-out, with a third just hanging on and our most
powerfull unit � the Red Dragon � frozen in place. It was a disaster from
which the left flank would never recover. Gone was the tactical plan to
occupy the enemy burial mound.

So with our left flank gone, our right flank still hopelessly stuck in the
mountains and out of the game, our only hope lay in the centre where we had
a local superiority as the Orc army had concentrated too many of their units
on their right flank to counter our cavalry. But the God of Dice hadn�t
abandoned us : Maarten and Phil were getting low dice while even our
long-shot totally-against-the-odds attacks managed to kill some enemy units
so the unit kill tally was slowly turning into our favour. With one unit
killed equaling 1 VP we were even ahead by 1 point throughout the middle of
the game though we didn�t control any of the victory locations worth 2 VP�s.
It was getting late so at that point Phil declared that since neither army
was likely to fulfill their victory conditions a �moral victory� would be
given to the first army to reach 10 VP�s. It was 7-6 in our favour at that
moment so a desperate struggle in the center ensued with both sides going
for kills regardless of the consequences. The Orcs were up first killing 3
of our units so it was 7-9 and they were only 1 VP removed from victory, but
in our next turn the last cavalry unit coupled with a wizard�s fireball
attack and even a regular infantry attack (the only one in the game IIRC,
all the rest being ranged, cavalry or magical) managed to kill an orc unit
and in a stroke of genius Alan also managed to occupy the central victory
location stone which netted us an additional 2 VP�s : 10-9 � we had �won�,
but given the carnage all around us, we would have settled for a draw
anytime.

Aftermath :

As this was a card-driven game with activation, attack bonus and opponent
counter-cards we had to use-up all our cards to get out of those bloody (in
both senses of the word) mountains and out into the plain while the Orc army
had had a chance to accumulate some deadly counter-cards which they used to
good effect. I don�t think we ever used either a bonus card or a
counter-card throughout the game which is fine as it means the system is
flexible enough to cope with different situations and strategies.

I should have brought along my digital camera (and I will next time) as the
table looked spectacular. For those who were there here�s what I would have
taken pictures off : the Orc army lining up beautifully in the center of the
table, the total confusion in the mountain passes following the ambush, the
human heavy cavalry drawn up for battle on the hill and the charge downhill
and the scenes of Armageddon in the centre as both armies just battered each
other to pulp.


Sunday, 7 May 2006

Hyperborea - latest

We've just completed the first full turn of my new Ancients campaign. We had an interesting if cautious first round, with some players sending in five pages of orders and others being rather minimalist - neither is a criticism, but it was interesting to see the different approaches.

The latest events are summarised in the second edition of the game newspaper.

Processing the orders was fun, basically I look at the game situation, the explanation of the player, the likelihood that it will succeed anfd then I roll a % dice. The higher it is the better it will succeed. Suffice to say I had the usual range of massive successes and pathetic failures but the result is a story that develops.

For those who want the background, you can see this in previous posts on this blog.

For the next turn, we have a Peace Council, which is Phil's idea and something unusual (unique?) for a wargames campaign. It promises to be interesting, so watch out for a full report here.

In the meantime, here is an annotated map showing what is going on.




hyperborea - turn 1


Originally uploaded by ahuyton.





Alan

Saturday, 6 May 2006

Foundry Dallimore painting book

Having been painting for years in what is now generally accepted to be the _Foundry style_, as 'invented' and pioneered by the illustrious Kevin Dallimore, I was very interested to see that Foundry had a book planned written by Dallimore about his, or the Foundry's, painting style. Of course, there's a gap the size of a healthy [narwhal](http://en.wikipedia.org/wiki/Narwahl) between Foundry _planning_ to release a book, and actually releasing it (just look at what they did / are doing to the late Terry Gore _Ancient Warfare_ and _Medieval Warfare_ rules), so it took quite a while for the book to actually appear. However, I ordered a copy once it became available on the [Foundry site](http://www.wargamesfoundry.com).

I had high hopes for this book, but I came away with mixed feelings. On the one hand, it is of course the ultimate in what is often referred to as 'wargames porn', i.e. lots of pictures of truly amazingly painted figures, the likes of which are hardly ever seen in real life (another parallel there). If you want to ogle at hundreds of exquisitely painted figures and vehicles, this book is your ticket to nirvana.

On the other hand, I had hoped that Mr. Dallimore would have explained his technique a bit more. Now, there are of course lots of step by step photographs of miniatures being painted in his style, which illustrate the basic 'three layer' concept quite clearly, but face it - the basic three layer concept is exceedingly easy to grasp: you put three layers of paint on and you're done. You do not need seventeen step by step photo series to get that.

What I would have liked to see, and did not find in the book, is the two things that make or break a three layer paint job: colour choice and topography of the paint job. Or in plain English: what colours to use (in terms of value and chroma difference between the three colour layers) and where to put them. That is never explained, possibly because it is very difficult to explain.

The colour choice (not the colour balance of the entire figure, but the amount of difference between the three layers) is more or less implied by the book's use of the Foundry Paint System colours. The assumption is that as Dallimore has designed the colours himself, they represent the 'correct' colours to use. For example, as I have [remarked earlier](http://www.nirya.be/snv/ttm/archives/000044.html), the shade colour is already quite light, a fact that I had not appreciated before. In effect, my 'three' layer paint jobs are mostly two layer paint jobs, as my shade is usually so dark as to be indistinguishable from the black base coat once the highlights are applied. This is probably the reason why the shade colour in the Foundry Paint System is so light, and presumably why Mr. Dallimore formulated it that way. However, none of this is mentioned explicitely in the book, which is something I had expected.

The second point, where to put highlights and how much of the underlying layer to cover, is also not explicited anywhere. You can infer some of this from the step by step pictures, but again it is never stated (beyond the occasional tantalizingly short remark).

Now, perhaps I expected too much from this, and indeed the two areas that left me wanting are very difficult to explain, but I had expected a bit more. Too bad.

What I did pick up from the book is what colours to use in an intentional two layer paint job. I have been using two layer paint jobs increasingly on figures (see, for example the latest bunch of [Celts](http://www.flickr.com/photos/robartes/sets/22845/) whose skins are simple two layer jobs) but have been struggling with getting them to 'pop' as much as a three layer job, mostly by not knowing which colours to use as the two colours in question. The book's section on two layer paint jobs, in concord with some areas in the rest of the book have helped me in deciding this - skip the highlight colour and treat the shade as 'mid' colour, i.e. leave fairly noticeable areas of black.

That's it for me - mixed feelings for the book. I've lent the book to Alan, so I'm curious as to what he thinks of it (Alan, that's your cue :) )

Tuesday, 2 May 2006

Lighting redux

In my [first article](http://www.nirya.be/snv/ttm/archives/000035.html) in the miniature photography series, I talked about lighting. The gist of the article is that lighting is very important and that you cannot get enough of it.

I have been struggling to get enough light on my miniatures with the desk lamps I'm currently using to paint by, but never quite succeeded in doing so. The photographs turn out OK, but you can still see evidence of uneven lighting on most photos, as well as some blatantly underlit photographs, as in this Viking:

Viking character 1

(if you don't see what I mean, click on the photo and select the largest picture on the 'All sizes' page).

This weekend, however, I found the perfect recipe - no more underlit or unevenly lit figures - just use sunlight! The last four pictures of miniatures I took are done in simple daylight, with no extra lighting added (though, admittedly, with long exposure times), and they are just perfect (lighting wise, that is). Check out this dwarf (who, incidentally, will go up on Ebay soon):

Dwarven artillerist 2

This pic was taken with the dwarf sitting on my living room table in normal, indirect, sunlight (not direct sunlight to avoid hard shadows). Nothing more was done with the picture except to snip away the background and replace it with a white page.

Of course, as I take most of my pictures at night after having just painted them, I might have to rethink my photo taking strategy :)

Saturday, 29 April 2006

Rambling on

Hi everyone, it has pretty quiet around here since Bart decided to have a second little horror (actually number one is very sweet, and I have not yet met number two, though I can guess that he is small, incoherent and rather boring to all except immediate family - no offence, Bart, it's just one of those facts of life).

So why don't I bore everyone with a brief account of my recent gaming? Great idea, I think, so working backwards, here goes. Today, I visited our local games shop in Brussels L'Antre Jeux which has a pretty good selection of all types of games. I bought a Flames of War source book, planning to build a Soviet force, some quite nice trees for 14 euro, which I will have to base and flock but I think will be quite effective plus 'Commands and Colours Ancients' from GMT. A sort of thinking gamer's Memoir 44, for those who know the series. Quite a good series of games based on the Punic Wars.

In the week, I played DBM (this is a dangerous admission on this site and in my gaming group, who are largely anti-DBM, thinking rightly it is largely for rules lawyers and frustrated chess players). I played with my Normans against Jacques (a local Police Commissioner) who brought out his brand new Nikephorian Byzantines. Alas, I rudely and luckily dispatched them with the cream of Normandy's finest knights. we will try again next week.

I have done some painting as well. Over easter, I took advantage of the cold and grey hangover from winter to paint up some ACW troops and scenery. This was to add to the very nice painted armies that I bought recently from local NATO supremo, JP and Bart D. (the latter bought them from the former and then sold them on again). I now have enough to field two corps per side for Principles of War and have some nice woods and a homestead ready. I also painted up some 15mm Carthaginian types and some 28mm Saxons - both these armies are now very close to completion, at last.

There's not a great deal of action around here, or at least not that I'm aware of, so for the next few weeks it will be a bit more DBM (such a great game), painting and boardgames. 1st may I will try Paths of Glory again, the GMT world War One game. If I don't get too badly hammered, I may even tell you all about it!

Alan

Saturday, 15 April 2006

1:1 scale experiment n� 2




Ruben


Ruben,
originally uploaded by robartesm.


In case you will be wondering what the low post count now and in the near future is about ...



Child number two, our son Ruben, was born Wednesday 12/04/2006. Mother, son, sister Britt and father are all doing fine.



Thursday, 13 April 2006

Hyperborea - first game news

Well, we're away at last. Nearly all the players have submitted their contributions and already it's easy to see that mayhem is the only possible outcome. Statements of belligerence have been issued, battle-lines started to be drawn in the sand. But, it may not be quite so simple.

I have produced the first edition of the game newspaper: Download file. Have a read to see more.

In case you can't be bothered, basically, Pharoah Phil, faced with 7 hostile players, has called a Council for the Summer (turn two). The object? To talk about how to maintain the peace. This will be a fascinating gaming event, as we see up to eight players at a negotiating table talking about peace rather than war. I'm really interested to see if this can work.

Now the players have received the paper and have been invited to start talking to (abusing) each other. In the meantime, I am busy creating spreadsheets to work out opening positions, economies and army strengths. These will go out to the players shortly (I finally worked out a relatively simple formula to automate the army creation) and they will be invited to submit their first orders.

Reminder: see the rules and map at previous entry.

Tuesday, 11 April 2006

Applying Little Big Men transfers

One of the most innovative new wargames products of the last few years are the shield transfers and banners from [Little Big Men Studios](http://www.littlebigmenstudios.co.uk/Shield%20Transfers.htm). Judging by the amount of posts and queries on various miniatures related discussion boards and mailing lists, applying them is a bit counterintuitive at first. Having recently bought a number of transfers and banners for my Carolingian army (currently consisting of a total of one miniature, but growing :) ), I fiddled about with them a bit and came up with this photo guide of applying the little buggers. This example is of a banner, which is applied to white paper, but the same principles apply to shield transfers applied to a white painted shield. The banner in question is one from the Dark Age banners sheet, and will be applied to a Carolingian Frankish figure from [Artizan Designs](http://www.artizandesigns.com).

First off, the transfers are called 'rub off' transfers, whilst they are in fact anything but. When you say 'rub off transfer' to me, I think of the rub off drawings we all used as kids, where you just scribbled all over the reverse side of a piece of special paper to apply the design on the front side to whatever you were holding it against. These transfers are nothing like that. In fact, they are better called 'stick on' transfers, in that they essentially consist of a very thin transparent film with the design printed on one side, and glue on the other side. The idea is that you stick the sticky side down on your paper or shield, leaving the design facing outward.

Now that that has been cleared up, let's take a look at the banner we're trying to use.

1. The two sides of the banner.

On the actual transfer sheet, the design (the transparent film mentioned above) is sandwiched between two layers of plastic. One is a thick, clouded plastic that covers the design side of the banner and acts as a protective sheet. The other is a thin, transparent sheet that covers the glued side and is a bugger to remove. Unfortunately, the first step you need to do, and the one that is causing the most grief to first time LBM users, is to remove this sheet, whic is called the backing sheet in the instructions supplied with each banner or transfer sheet from LBM.

2. Peeling off the clear plastic

Perversely, though logically enough, the protective plastic layer comes off a lot easier than the backing sheet, but it is that one that does need to come off first. For a banner, it is usually possible, as evidenced on the photo above, to score the plastic outside of the banner itself with a hobby knife and get a grip on the plastic like that. For a shield transfer, which are cut to size before the plastic layer is removed, this is not possible without damaging the design. In that case, patience and a steady hand is called for. Steve from LBM gives the tip of sticking the clear plastic side down on a piece of sticky tape and removing it like that (assuming the bond between the backing sheet and the sticky tape is stronger than the one between the design and the backing sheet, of course). Once the backing sheet is removed, the sticky side of the design is exposed and it can be applied to the paper or shield.

3. Peeling off the clouded plastic

After the banner has been stuck down on the paper (rubbing with the back of a pencil or pen helps here, hence the term 'rub off' transfers, presumably), the clouded plastic protective layer is removed, which is mercifully easy compared to removing the backing sheet. Once this is done, the design of the banner appears in full glory:

4. The banner on the paper

Next it is just a question of cutting out the banner and glueing it to the figure's standard:

5. The banner cut out
6. Test fit and preform
7. We're done

I preform the banner around the standard before glueing, and I use gel super glue on one side of the banner to glue it together. The reason I use gel super glue is because it dries fast, so that any folds I create hold immediately, and because it fills the small gap between the standard and the banner where it wraps around the pole.

The only thing that needs to be done to finish the banner, is to paint the white paper around the flag staff in an appropriate color and to touch up the cut sides of the flag with black, both during the painting of the rest of the figure.

TT tags:

Hyperborea

Hi everyone, I have now had starting positions from 5 players. Three laggards are still to submit their contributions, but I hope to have those for the end of the week. In the meantime, some updates.

New version of the rules. Download file


Updated map: the best way to see the map is to download the free CC2 viewer - see [http://www.profantasy.com/library/dpv.asp](http://www.profantasy.com/library/dpv.asp). Here is the CC2 version of the map: Download file

And here is a JPG version, but it's not totally satisfactory:

View image

__Update__: (Robartes) Linkified CC2 link.

Thursday, 6 April 2006

Workbench

Never being one to miss a trend, let alone a bandwagon to jump on, I thought I'd show a few pictures of my painting desk with work in progress figures. After such luminaries as Alexander over at [Witchhunter](http://www.witchhunter.net) and Belgium's own [Stipsicz Hussars](http://www.stipsicz-hussars.be) on [their blog](http://www.stipsicz-hussars.be/Blog/index.php/post/10), I cannot stay behind. So without further ado, here's a few shots of what's on my painting desk at the moment:

Workbench 1
Workbench 2
Workbench 3
Workbench 4

Comments on what you can see on the pictures are on the Flickr photo pages linked to each of the thumbnails above.

You can also see the latest workbench shot in the sidebar.