I felt the section for "Floor Games" on Boardgamegeek was a bit empty, so I decided to read the book (again) and post a little review.
The review is given here as well.
This review is based on the 1912 edition of Floor Games, published by Small, Maynard and Company, but there’s no reason to assume the 1911 edition was anything different.
The title Floor Games
 is somewhat misleading. The book does not describe games with a proper 
set of rules, but rather a number of playful activities for children and
 adults alike. I guess the main reason this little book is known in the 
gaming community is due to its famous author, as well as it being the 
older sibling of a more famous book, “Little Wars”, which is often seen as the first published hobby wargame to be played with toy soldiers.
Nevertheless, Floor Games
 is an enjoyable read. The book, using a large font size and narrative 
style is obviously aimed at children. The book is written from the point
 of view of H.G.Wells playing these games with his sons George Philip (1901) and Frank Richard
 (1903), only referred to as G.P.W. and F.R.W. in the book. The book is 
also not that long, it can easily be read in less than an hour.
The first chapter, “The Toys to Have”,
 describes all the toys needed to set up the games described in later 
chapters: wooden blocks, an electric train, (metal) toy soldiers and 
animals, but also what Wells calls “boards and planks”. The latter serve
 as the playing surface, and holes should be drilled into them as to 
place twigs and such to form woods and forests. As for the toy soldiers,
 it is interesting to read that there seems to be a lack of “civilian 
types”, and there’s a call to toy manufacturers to take note and please 
produce all sorts of non-military figures as well.
The second chapter is titled “The Game of the Wonderful Islands”.
 Various boards should be arranged on the floor (which serves as the 
sea) such that an archipelago is formed. Each island is then dressed up 
with trees, temples, buildings, minerals (silver paper!), tribesmen and 
animals, waiting to be discovered by explorers arriving by ship. The 
parties land and alter things, build and rearrange, hoist paper flags, 
subjugate populations and “confer all the blessings of civilization upon these lands”
 (this is still the time of European colonial expansion). The game lasts
 as long as all the players want them to last, after which everything is
 put away and a new game can be started.
Chapter 3, “Of the Building of Cities”
 describes a very similar game, but now the playing field is taken up by
 a large city area, divided in two. The city is conveniently a twin city
 (London and Westminster, or Buda and Pesth (sic)), and it is agreed 
that railway tracks are shared such that trains can run between both 
parts of the city without negotiations or administration. All sorts of 
things happen on the cities, such as an election for mayor(only citizens
 with two legs and at least one arm and capable of standing up can vote –
 but not children, boy scouts or women!) The chapter vividly describes 
the entire city lay-out: farms, museums, shops (with paper billboards), 
the zoological gardens, train stations, duck ponds,  parades, etc. 
The last chapter has the longest title “Funiculars, marble Towers, Castles and War Games, but Very Little of War Games”,
 but is actually the shortest. It describes a few additional games, such
 as building a funicular (a mountain railway track sloping downhill, 
with the purpose of letting a loaded car roll from top to bottom), or 
building a marble tower, which is really the same idea but using marbles
 instead of a railway track. The last page in the book is about building
 a castle and war games, but of the latter “… I must either write 
volumes or nothing. Let it be nothing. Some day, perhaps, I will write a
 great book about the war game and tell of battles and campaigns and 
strategy and tactics. But this time I set out merely to tell of the 
ordinary joys of playing with the floor, and to gird improvingly and 
usefully at toymakers.” Quite a statement to end, knowing that “Little Wars” was published only 2 years later.
So does Floor Games
 still have relevance today? It is of course firmly linked to the 
history of toy soldier games, and subsequently hobby wargaming and 
everything that came after that (so pretty much the entire gaming hobby 
as we know it today), and as such, it is of interest to anyone 
interested in the history of the gaming hobby.
But I was especially struck by the notion that Floor Games
 is not an outdated book. Indeed, it describes activities that children 
must have played since then (and probably before). When I look back on 
my own childhood during the 1970s, me and my siblings were very lucky to
 have our own play-room (which later turned into my bedroom when me and 
my brother were too old to share a bedroom, but that’s a different 
story). In that play-room, we had a large table on which we laid out an 
electric train, houses were made with Lego bricks, we added plastic toy 
animals in the landscape, and our Matchbox cars were driving around on 
the streets made from grey cardboard and masking tape. Very Wells-like, 
now that I think of it, and as Wells writes as well, “the setting out of the city is half the game”. Perhaps the activities describes on Floor Games
 were not at all uncommon in those days as well, although I suspect that
 in 1911 these were the privilege of children belonging to a certain 
social class whose parents could afford all the toys described in the 
book.
Obviously, modern toys have changed since Wells’ days. Kids
 these days no longer have metal toy soldiers or wooden bricks, but they
 do have Lego  and Playmobil, and I see them building 
cities, connecting them by electric trains, populating the city with toy
 people and animals, and inventing all sorts of adventures for their 
imaginary worlds.
I guess Floor Games could as well have been published today!

Spot on Phil. I fear at times that modern children's may be curtailed by game "systems" and by computer games but one has only to encounter said children to realize that their imaginations are still stronger.
ReplyDeleteThe nucleus of this book by Wells was first published as a magazine article in a weekly / monthly Strand Magazine c.1911 with photos, a random bound volume / edition which I happen to have by chance. The editors asked for accounts of other similar games that they would publish (accounts and photos) in the Strand Magazine. I shall have to check if they received and published any such public responses.
ReplyDeleteHere is the Strand Magazine late 1911 link on Archive.org https://archive.org/stream/TheStrandMagazineAnIllustratedMonthly/TheStrandMagazine1911bVol.XliiJul-dec#page/n733/mode/2up
ReplyDeleteThanks for the link!
DeleteChecked quickly through Strand Magazine 1912 and 1913 online and no further Floor Games articles or readers photographs appear.
ReplyDelete