A somewhat late gaming report from a game we played 2 weeks ago, but better late than never ...
Eddy and I played an ACW game, using our well-tested house rules and continuing campaign system that allows for generals to gain abilities and each player nominating one unit that did exceptionally well for a boost in abilities. See my previous blogposts for more details.
The battle we played was based on the Battle of Freiberg in the Seven Years War, and is described as a scenario in Charles Grant's "Refighting History Vol 11".
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Excellent series of books by Charles Grant.
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Scenario lay-out for the battle of Freiberg.
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The scenario calls for a defender defending a ridge and a village, while the attacker approaches through forests in 2 columns. Moreover, artillery units are engaged in counterbattery fire. The Union would take the defending role (and played by me), while the Confederacy would be the attacking side (played by Eddy). To stay in the ACW theme, the battle became the Battle of Freeburg.
Pictures of the game, with captions:
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The initial lay-out of the table, as seen from the defending side. |
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Eddy is contemplating his attack plan: |
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The opening phase, as seen from the defending (Union) side.
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Union view of the central sector. We use imaginative names for our units, based on Bourbon and Whiskey brands.
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Another view from the defending (Union) side.
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Napoleon - our "lucky general" token that allows for command rerolls (but then you have to hand him over).
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The battle in full swing.
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The Union left flank attacking the Confederate right wing.
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Our Lucky General token again. He stayed in my possession for many turns - I didn't need him ;-)
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Near the end of the game.
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The artillery guns duelling. The off-table Confederate artillery is "off table" but visually represented by a stack of hexes.
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Action on the Union left flank.
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The "2nd Woodford Reserve Riflemen" were nominated by me as the most courageous unit on the field after the game.
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Eddy nominated the "Magnolia Mash Militia".
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Final stages of the game.
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Final stages of the game. |
Overall, a good game. The defenders held the the attack back, but we concluded that they were probably overpowered. It's funny how one makes sometimes still basic mistakes when setting up a game - giving the defenders too much of an edge in a "more or fire" rules framework.
The next day, I took some more pictures with all the clutter removed:
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