Thursday 30 December 2021

Your old junk is my future junk

When I was visiting JP yesterday, he wanted to get rid of some "old junk".

I'm always eager to pick up old wargaming items from fellow wargamers, although I know very well I just adds to my junk pile, and chances are I will try to unload them on some other innocent wargamer a few years from now.

Over the years, I've become more conscientious about what to keep w.r.t. games, wargaming items, history books, etc. I prune my hoard regularly, getting rid of things I know I will not use again. After all, the memories are often better than the actual game or items ;-). Nevertheless, sometimes the hoard grows again in unwanted directions.

Anyway, this is my free loot:

  • 2 old AH games I will probably never play;
  • A Zulu supplement for Black Powder (I do not have figures for the Zulu war);
  • A ruleset for Arthurian skirmish - hmmm, doubtful;
  • 3 Ospreys - Ospreys are always good;
  • A Cthulhu book - fun read probably;
  • 2 general wargaming books - I love the genre of the 'wargaming book'.

Rangers of Shadow Deep

Yesterday we played out first game of Rangers of Shadow Deep.

JP hosted the game is his new gaming room, so I was eager to see his setup. A mere 25 minutes driving from where I live - not too bad traffic-wise.

The game was the first scenario from the rulebook. Bart, JP and me all took one ranger, and battled it out against a horde of zombies and rats.

The game was ok, although the so-called AI for the monsters was a bit boring. Overall, the game is better played using a GM instead of letting the monsters move through the simple reaction tables. It becomes a bit predictable, and slightly boring after a couple of game turns.

But anyway, we'll definitely try it again.

Some pictures, taken using my phone, so quality could be better ;-)














Wednesday 29 December 2021

Chronicles of Lowenheim (11)

Some of you might remember my narrative-driven Lowenheim game. The last posts dates from March (9 months ago), and I never managed to finish the last post. The city lay-out had to make room for some other games, so Lowenheim went into a slumber. But no despair, I plan to return to the setting!

But there's still a (for now) final event to resolve.

"There are 4 statues at the crossroads (and a few more in the city). What is their meaning? What do they tell about the history of Lowenheim?"

This is a pure story-telling and background event, but in the light of the events that happened already, it is fun to add to the background of Lowenheim already developed.

Last Post: https://snv-ttm.blogspot.com/2021/03/chronicles-of-lowenheim-10.html
Campaign page: http://snv-ttm.blogspot.com/p/chronicles-of-lowenheim.html

==========

One of the first things travellers see when they enter Lowenheim through the main citygate is the crossroads with the 4 statues. Those 4 statues are linked to the history of the city, and symbolize the powers that have governed the city for a long time.

View through the citygate, towards the crossroads.

Travellers and caravans entering the city all pass past the crossroads.

4 statues were erected by the (then) Landvoogd Maximiliaan van Egmont, great-grandfather of the current Landvoogd Lamoraal van Egmont, almost a hundreds years ago.

The 4 statues guarding the crossroads.

Another view of the same crossroads.
The Warrior, signified the military power of Lowenheim.

The Keymaster, signifying the gates and locks and strength of the city.

The Priest, symbol for the spiritual powers in Lowenheim

The Mother, symbol of care for the younger generations.

It is a custom that the town crier makes important announcements at the crossroads.

There are some other important statues in the city as well.

The Seer, signifying the wisdom and knowledge, often embodied by the Trigonometros (so far ...)

The Cynic, symblically placed against the church, a warning not to take oneself too serious.

The Guardians, 2 statues flanking the cemetary (although one has fallen and has not been repaired).
 

==========

Let's roll our event for week 8. As usual, I have amended our list of events based on the story so far.

  1. Did people witness the battle of the elementals? Can the city still trust the Trigonometros? Does this mean the end for the wizard's influence? [7]
  2. A trade caravan arrives. Who is the trader? What does he or she hope to sell or trade in Lowenheim? What news does the caravan bring? Are there any strange creatures part of the caravan? [1]
  3. Grombo SuykerByck still feels he should be rewarded for his efforts in putting down a revolt in the city. What would be a proper reward? Will he become an influential friend of the Landvoogd? Will he get more money and/or influence? [4]
  4. The guards (along with the tax collector) go out collecting the new taxes, but a fight ensues. In what quarter of the city? Why is there a fight? (==> skirmish wargame) [1]
  5. The Trigonometros plans an attack on Mercator's tower. How will they do this? Night or day? Ground, air, tunnels, spells? Using their magical creatures, or do it more stealthily? Who will come to the help of Johannes Mercator? (==> skirmish wargame) [3] 
  6. What happens to the physical remains of Verdal Balok? He is a wizard, after all. Does he come back as a lich? Another form of undead? Something else entirely? [7]
  7. There are 4 statues at the crossroads (and a few more in the city). What is their meaning? What do they tell about the history of Lowenheim? [4]
    One of the stuatues is said to hold an ancient relic. Which statue? What is the relic? [8]
  8. A murder takes place in Lowenheim. Who is the (important?) victim? Will there be a trial? What's the judicial system in Lowenheim? [1]
  9. The recent riots around De Groene Draak and the fire in the wizards' tower lead to heightened patrols by the city guards. What will they do to restore order? Impose a curfew? How will they do it? By force or not? (==> skirmish wargame?) [4]
  10. There's a coven of cultists hiding in the city somewhere. Who are they? What do they want? What is their secret temple? Is there an important figure part of the cult? [5]

So, let's roll the die once more .... a 7! Another nice fleshing out of the background of the city ...

What to do with old miniatures?

Listening to a wargaming podcast yesterday, the topic was discussed whether you should sell miniatures of projects that have finished and will probably not used again.

I have been painting miniatures for at least 30 years, but never sold any that I have painted myself. Over the years, I have painted many miniatures for games we used to play quite lot at that point in time, but are now sitting idle in my wargaming room.

A good example are my Full Thrust spaceships. All bought and painted in the 90s, but I think it has been 15 years or so since we have played a FT game. So, what to do with them? Hold on to them for nostalgic reasons, knowing that they'll probably never see a gaming table again? Or passing them on, then regretting it several years later? Or simply consider them as trophies and mementos of gaming days long gone?

My drawer with spaceships. They saw quite frequent space combats, but now have been sitting idle for almost 15 years.


Sunday 12 December 2021

Vive l'Empereur!

Yesterday we decorated our Christmas tree. Some readers might remember Napoleon got broken last year, but we got a new one, and so this year he's back up.

The Napoleon ornament was an original purchase in 2015 (of course!) - every year we buy a special Christmas ornament - and is slightly above the 2016 Brexit ball (not that we're sympathetic to Brexit, but it definitely colored that year ;-) ), And in the back you can see our 21014 Canada ball, which we brought home from across the pond after a family holiday.



Monday 22 November 2021

Some more Belgian wargaming history

I earlier reported about the importance of The Tin Soldier for Belgian wargaming, a shop started by Rudi Geudens almost 4 decades ago. A full story of the shop can be read here. I also have written many posts about some of the Gedemco buildings, made and distributed by the same shop.

I rummaged through my archives and found an old flyer of The Tin Soldier (in Dutch), dated 1989, shown below. Nostalgia!



 

Sunday 21 November 2021

Blast from the Past (5): Tactics II

A few more images from the home-made Tactics II game shown yesterday. Eddy told me he also penciled in names of city, inspired by names of cities in The Lord of The Rings, but these are hardly visible ...



 

Saturday 20 November 2021

Blast from the Past (4): Tactics II

Back in the early 80s, when I just started into wargaming, it was very hard for a teenager without a significant budget to acquire a lot of board wargames. Belgium wasn't exactly in the centre of wargaming activity at the time, although they were a few shops were you could buy wargames. Availability was one thing, price another.

One of the solutions was to copy wargames. Copying the rulebook was easy in a copyshop (which were plentiful at the time), but counters had to be made, and maps either photocopied and coloured in, or drawn from scratch. I remember making copies of the famous Rise and Decline of the Third Reich, using a lot of cardboard, letraset and coloured paint. Sadly, I threw all these handmade games out when I had enough money to buy all those games myself.

My longtime wargaming friend Eddy S., didn't throw them out so easily, so I was pleasantly surprised when he showed his handmade copy of Tactics II (copied from my original game), dating back to our high school days.


Another interesting fact showed up, as can be seen from the photographs above. For some reason, he always assumed the game had to be played with Red and Blue rotated 90 degrees on the board. This was one of those weird consequences of copying the game, but not having a faithful 100% copy - some labels or indications on the map were forgotten. It never occurred to me one could play Tactics II in this manner (I did play other variants, such as placing the sea borders next to each other for an invasion-style game), but it does look like an interesting variant.

Friday 19 November 2021

Rudi Geudens ...

Last week (November 11) Rudi Geudens passed away.

Although I didn't know Rudi very well personally, I always had a chat with him during our many encounters at the various wargaming conventions in Belgium when we met each other.

Rudi's influence on the wargaming hobby in Belgium was very significant. The story of how he started wargaming, and the founding of his wargaming shop "The Tin Soldier" in Sint-Niklaas is nicely detailed on his webpages he wrote many years ago.

It is because of The Tin Soldier I first came into contact with wargaming as a hobby. It must have been in 1980 or 1981 when I saw a large display of games of the wargaming club in Sint-Niklaas held in the local shopping mall. It piqued my interest immediately, and when I came back home, I tried to recreate my own wargame using cheap plastic toy soldiers and some components from war-themed boardgames I had lying around.

The shop in Sint-Niklaas was a mecca for me. Living in Leuven (my grandparents lived in Sint-Niklaas), I didn't belong to the local club, but I tried to visit the shop as often as I could. I bought several board wargames there, I bought my first miniatures there, I bought my first miniature ruleset there (Warhammer 1st edition, no less), my first polyhedral dice, and so many more things. As a teenager, I even once made the trip from Leuven to Sint-Niklaas (50 km one way) by bicycle, so money for the train ticket could be saved for buying wargame stuff.

Later on, during the late 90s, when my Leuven wargaming group became regular visitors and game organizers of the CRISIS wargames show in Antwerp, I bumped into Rudi again. It was always inspiring to have a chat with him, about wargaming, life, the universe.

During our last chat (before Corona), he told me he was ill, but he was positive and told me prospects were good. We didn't meet again due to the Corona crisis.

Rudi showed the way for many wargamers in Belgium. He really was the godfather of Belgian wargaming. We will miss him.

Saturday 6 November 2021

CRISIS 2022

Under normal circumstances, today would have been the highlight of my wargaming year. This would have been the day CRISIS 2021 was supposed to happen, but we all know why we don't have a CRISIS for the 2nd consecutive year.

Hopefully there will be a CRISIS in 2022!

Game Wizards

 Last week I finished reading the latest book by Jon Peterson, Game Wizards. I enjoyed reading his previous books, Playing at the World, and The Elusive Shift, so I was looking forward to this title as well.

 

It chronicles the early days of TSR - publishers of Dungeons and Dragons - during the 70s and 80s. It's the story about how a new game format (the original D&D) led to starting a company to publish that game. Sadly, the story isn't a happy one. Soon, the company is quagmired in all sorts of lawsuits, ending with its sale to Wizards of the Coast in the mid 90s.

I only started 'gaming' somewhere around 1981 with Avalon Hill wargames, and picked up my first roleplaying game in 1983 or 1984. So I didn't experience the early days of D&D and TSR firsthand, but over the years I read about many of the stories. As a gamer in the late 80s, TSR didn't have a good reputation at all in the gaming circles I frequented. We didn't consider (A)D&D a game worthy or our sophisticated needs. Companies such as Chaosium (Call of Cthulhu, Runequest, ...), Games Workshop (Warhammer, ...), FASA (Battletech, ...), ICE (Rolemaster, ...) were showing us the light.  Although I did buy the occasional (A)D&D product, I never participated in a campaign. "D&D? Who still plays that these days?". This was also the time TSR was always written as T$R on internet forums such as rec.games.frp. I guess the zeitgeist was against them. This changed somewhat when AD&D 2nd edition was published, but by then, my roleplaying preferences had firmly developed. Then in 1993 Magic The Gathering was published, and I guess TSR never really could cope with that paradigm shift.

Anyway, all this to say that over the past decades, I never held TSR in high regard. Some of their products were cool, but overall, it was never my "go-to company" for my gaming needs. I of course did admire the creative genius of Dave Arneson and Gary Gygax, but it sort of was always blurred by all the stories about the lawsuits. Only during the past 10 years or so, with an increased interest into the real origins of our hobby (as opposed to propaganda), the true story is seeing the light of day. But what about the book? It is an enjoyable read for anyone interested in the history of roleplaying during the 70s, although most if not all of the content is about the history of the company, and not so much about the history of the game (both other books by Jon Peterson do a much better job at that).

So what did I learn?

First of all, creating a game is something different from publishing a game is something different from running a small company is something different from running a big company. I think the history of TSR illustrates this very well, with the original designers quickly hitting their limits about what they can do successfully - they can design games (Arneson probably contributed the most), they can edit and publish a game (Gygax did most of the work here), but they miserably failed at running a company. And once large amounts of money became involved, the whole enterprise quickly dissolved in petty fights.

Second, a company should stay focused on its core products. Gygax spending large amounts of time in California trying to start up a D&D movie does seem extravagant even back then when they were riding the wave of success. What was he thinking? The only thing that came out of it was a childish cartoon show, IMO far removed from what the game really is.

Third, I was surprised that even in such a toxic atmosphere, any creative work was done at all. So there must have been something in the air that made many of the creative writers putting heir heart and soul in TSR products.

As I said, a good book. Now I am waiting for the book on the history of Games Workshop, written by Ian Livingstone. Hopefully not too long ...

Sunday 10 October 2021

New maps ...

With the absence of wargaming conventions due to corona, it has been quite a while since I bought something. But this week a package arrived, with the Giant Book of Scifi Battle Mats.

It's quite a useful item, withclean-wipe sheets of various scifi ground plans. Ideal for fighting out small encounters in a roleplaying game (which might or might not be one of the games I'll start running in a few months).

You can read an extended description of the item (and seeing all the various floorplans included) on the link above, but here you can see a quick impression of the versatility of the maps.

My drawers of Scifi figures and scenery items for some quick photoshoots ...

A desert world ...

An ice world ...

A jungle world ...

Onboard a spaceship ...

Spacehulk-style corridors ...

Mecha combat in a cityscape ...

... and even spaceship combat.

Friday 10 September 2021

Gladiators in the Colosseum

Some 28mm gladiator figures in the Colosseum. I couldn't immediately find the original 1/72 Atlantic plastics, but I think the 28mm - although oversized - could do visually for a game.

The Colosseum needs a proper paintjob though. I got it as a present around 198/1981, and tried to paint it then when I was 14, but it was never quite finished.






Sunday 5 September 2021

Friday 3 September 2021

Playtest "Down Below"

I also like to play boardgames - so it's not all miniature wargaming all the time.

My boardgame gang gathered again at my house for the first time in 18 months (Covid19 has something to do with that ...), and on the menu was a playtest of "Down Below", a game my longtime buddy Dirk had designed during the lockdown. It's not a miniature game, but a simple dungeon exploration game. The idea is to make it available online once it's thoroughly playtested, along with some original fantasy artwork by our resident fantasy artist Foob.

Some images of yesterday's gathering:

Boomers eager to start a game after 18 months of inactivity ...

Prototype of the gaming board. Dungeons are generated based on the name of the dungeon, and the same name always produces the same dungeon.

Another close-up. There's only one token for the entire party.

The game desinger frantically trying to adjust some stats.

Cards for the game. Some of the art is already final, but a number of images are still placeholders found on the web.

Final state of the game after our playtest.