Why not use commercially published rules? The only answer I can give is that developing rules is something I enjoy. But there's also a philosophical argument. I have always seen the wargaming hobby as building and designing your own game, and that includes writing your own rules. The commercial side of the wargaming hobby, in which you buy into a set of rules with associated army lists and figures is something I consider as a less fullfilling experience.
Anyway, here are some pictures of our game from last night. The pictures are not of terribily good quality, for which I apologize. I really need to learn how to make better pictures ...
|Some scribbled notes for the first playtest.|
|Lay-out of the table, based on the tabletop teaser published in Battlegames #13.|
|The table from the other corner of the room.|
|Stronghold of the Barbarians. Old GW Townscape cardboard buildings.|
|Even more Barbarians.|
|Facing the Orcs, commanded by a giant.|
|Now as seen from the giant's side.|
|Bart is contemplating his next move.|
|Still contemplating ...|
|State of the table when we quit the game.|