Wednesday, 18 April 2018

Rommel game

Last night we tried our second Rommel game. Bart had set up a large gaming board, so it was a bit of an experiment to try the rules on such a large scale. The scenario was based on Arnhem, using 6mm figures and 3D terrain. Many of the houses depicting the city of Arnhem were 3D printed, using Bart's in-house 3D printer.

What did we learn?
  • It is important to have multiple objectives. Now the single objective was the bridge, so all forces converged on that point on the table. This by itself is not due to Rommel, but it is something to keep in mind for future scenarios.
  • The rules engine is fluid enough, but it is a bit cumbersome to keep track (using markers) of the status of all units: tipped, wounds.
  • We also used cards instead of a Command Post sheet (see previous blogposts). It worked a bit better in my opinion, but YMMV.
Pre-game pondering. The table is still cluttered with all sorts of things, not our habit!
Eddy is holding the bowl of crisps, Graham and Bart are discussing tactics.


  1. Was the bowl of crisps on the table a victory objective?

  2. It certainly was a meta-objective for some of the players.