Yesterday we played an Ancients game. The scenario involved a Saxon convoy, which was attacked by a force of Romano-British troops. Rules used were Hail Caesar - depending on who was looking up what rules in what version of the book, we used a mix of 1st and 2nd edition rules.
Bart D. and Bart V. (acting as plumpire) commanded the Saxons, while Eddy and me commanded the Romano-British.
The first half of the game consisted of the usual manoeuvring, before the close combat clash happened. Two rounds into the close combat we decided to abandon the dicefest and declared the game a draw.
Edit: Eddy has posted a report on BGG as well.
The usual pre-game activity: shooting pictures and drinking beer! |
The Saxon forces. |
The watchtower was quickly conquered by the Saxons. |
The Romano-British village. |
A view of the table, as seen from the Romano-British side. |
The approaching Saxons. |
The Romano-British village. |
Manoeuvring around the bridge in the centre of the table. |
Bart D. and Eddy discussing finer points of ancient infantry tactics. |
Another view from the Roman-British lines. |
More scholarly discussion about ancient warfare. |
The final clash! |
The situation at the end of the game. |
That looks like an epic battle. Love the idea of the general and the re-roll mechanic. It's all statistics and luck but still...
ReplyDeleteSome more info on our "Luck General Mechanic" on our Wargaming Mechanics Blog: http://wargaming-mechanics.blogspot.com/2020/08/i-know-hes-good-general-but-is-he-lucky.html
DeleteAfter playing wargames for so many years we pretty much figured out that the rules as written aren't scripture and that a few tiny houserules can make for a better game - so that's what we do
ReplyDeleteI've also posted some pictures and comments - let's see if a link to them works :
https://boardgamegeek.com/thread/1387808/article/43942113#43942113