Yesterday we gathered at JP's house and played a short Indian Mutiny game, using
The Men Who Would Be Kings colonial rules. It was the first time we used these rules, and a few glitches came up. These have not so much to do with the rules themselves, but more with the scenario we used and the specific setup of terrain. After all, any ruleset implicitly assumes (often unwritten) some aspects about the scenarios: troop and terrain density, quality of opposing forces, etc. We felt that we still have to tune our scenario setups a bit to accommodate for these rules. Or to put it differently: troops that shoot the farthest prefer more open terrain, troops that rely on close combat prefer dense terrain ...
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Phil (left) commanding the mutineers (Indians and Pathans) vs David (right) commanding the British regulars. |
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The battle in full swing. The ruined building in the middle left had to be held by the mutineers as long as possible. |
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More action! A bunch of Pathans suddenly popped out from behind the rocks at the bottom middle. |
The mutineers held the village for 9 turns, but then got swiped away by the advancing British forces. Let's call it a draw! :-)
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