Turn 6.
The units start to lose more and more of the Strength, so that means the morale checks can have more dire consequences.
On the Confederate side, one of the infantry units that approached towards the cemetery, is routing and fleeing the battlefield.
Luckily, there is still some cavalry left in reserve to bring up and keep a steady pressure on the Union defenders. Nothing much happens on the Confederate side.
The weakest Union unit (Strength 1!) is charging their enemies across the fence (result of a morale test), a forlorn hope attempt? Of course, they got butchered in the attempt.
The Union cavalry on the right flank is also routing!
The Union still have their centre brigade at prime strength. The idea is to shift them towards their left, towards the cemetery. The command roll fails, but a last event card is used to reroll the dice. The die roll succeeds this time, and 3 movement points are enough to form a new defensive line around Salem Cemetery!
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