I loaded up all my Wild West scenery and figures in the car, and once I arrived, I let the "locals" set up the terrain the way they wanted. Not all terrain and scenery was used, but the idea in such skirmish games is always to mix dense terrain with some open areas.
5 players were present, with me taking up the role of umpire. We managed 3 games, each player controlling one shootist each. As is usually the case in Wild West games, emotions ran high, especially when shootists are killed with headshots ;-)
I had a stack of pregenerated characters ready. Every player draws a random shootist, as well as a random weapons card.
The first game was a little test game to explain the mechanics. For the second and third games, each player had a secret mission ("Kill 3 shootists", "Free your friend from jail", "Dug up a sack of gold on spot X", etc.) Such missions give some flavour to the game, instead of having a "last man standing" game, which can really drag out the proceedings.
Pictures shown below, courtesy of Dirk D. Figures and scenery all painted by the Schild & Vriend wargaming group, in some cases over 20 years ago! Most houses are from Hovels, figures mostly from (Guernsey) Foundry.
|Overview of the table.|
|Hangman stand from 4Ground|
|Shootist in action. Two blue cats from Black Cat Bases.|
|Barn. Plastic ducks from a toy animal set.|
|The not-so-historical OK Corral|
|Umpire in action|
|Shootist in action|
|Dead shootist. Using red cardboard templates is a nice way to visualize fallen figures.|
|Shootout in front of the church|
|Another overview of the table|
|Cactus from Grand Manner|
|Plastic toy sheep|
|Another overview of town|
|Bandit shot dead before the jailhouse|
|Shootist hiding behind stack of wood|