Wednesday, 21 February 2007

Currently painting

It's time for another 'what I'm painting' entry. Currently on my painting table are two groups of figures:

* The 'one offs'. These are a mix of stuff, which I started painting mostly because I ran out of other prepared figures to paint and had to root around in my boxes for things that had been prepped already. Currently in this set are a fantasy figure, a pack donkey, a Foundry Plains Indian and two Darkest Africa figs, one bearer and one askari. All of these are in various stages of (un)completion. Most of the work is however going to:

* Gripping Beast Arthurian figures. This has a lot to do with the new [Age of Arthur](http://www.warhammer-historical.com/arthur/arthur.asp) book, of course. Basically, I scrounged up my last stash of unpainted GB Arthurian infantry -- just enough to make up, together with some rebasing of figures painted earlier, another 24 man Pedyt unit. Currently, 14 figures have been painted (although I cheated on 6 of them, as they had been painted almost 10 years ago), 3 of which have been seen in [photographs](http://www.flickr.com/photos/robartes/sets/72157594504636640/) already. The next batch will be photographed once their leader, who's currently on the painting desk and about halfway done, has been painted. I'm basing twelve of the unit's figures 6 each on a 6x4cm base, so I'm photographing them when these two bases are done. After that, it's another 9 singly based figures (three of which are half completed) to complete the unit.

After the GB Arthurians are done, I'll switch to another unit (I'm beginning to like unit painting [lately](http://www.nirya.be/snv/ttm/archives/000248.html) ) -- probably either Carolingians or Napoleonic Chasseurs à Cheval. As to that last: I made the mistake of reading [Baron de Marbot's memoirs](http://www.gutenberg.org/etext/2401) and now find myself curiously urged to paint the 23rd Chasseurs and per extension the whole of II Corps in 1812. Oh my.


Saturday, 10 February 2007

"Oil Wiping" horses using acrylics

One technique to paint horses, described among others in Kevin Dallimore's [Foundry book](http://www.wargamesfoundry.com/books/kevsbook/index.asp), is the 'oil wiping' technique. It involves using dark oil paint (hence the _oil_ part) that is painted all over the horse and then wiped off (and there's the _wipe_ part) of most of the horse again, leaving the oil paint only in the recesses of the model. This creates an instant realistic shading which is hard to reproduce with more standard techniques.

The two properties of oil paint that are exploited by this technique are its long drying time (if you tried this with acrylics, they probably will have dried on the model before you wiped them off) and the fact that in thin enough layers it is translucent, so you get a sort of blended effect.

The disadvantages of the technique are those of oil paint: messier to clean up (and you shouldn't really chuck turps or white spirit down the drain, so there's that problem as well) and it takes a long time to dry. And not everyone has a ready stash of oil paints lying around (they tend to be expensive, too).

So, thought I, [Vallejo](http://www.acrylicosvallejo.com) to the rescue! In addition to the colors themselves, the Model Colour series also includes a few other items, two of which I've used to recreate the oil wipe technique using acrylics. The products I've used for this are matt medium (540) and drying retarder (597). The matt medium is basically the liquid that carries the pigment in the paints themselves (the paints are, reduced to their essence, a mixture of medium, binder and pigment), and the retarder is a chemical (some glycerine derivative, but I could be wrong there) that extends the drying time of the paint.

These two agents combined and added to normal paint result in the same properties as the oil paint (more or less): longer drying time (the retarder) and slight translucency (more like less covering power really, the medium). As we say in Dutch, tadaa!

To put my pixels where my mouth is, here's a picture of a horse shaded using this technique. The horse base colour is Flat Brown (984), which was shaded with a 1:1:1 mixture of Dark Brown (822) : retarder : medium. The shade coat was painted all over the horse (literally) and then wiped of with a peacepiece of tissue. This is the result:

"Oil wiped" horse painting technique with acrylics

Some of the basecoat has been wiped off where bits of metal protrude from the model (bad cleaning of the model), so I'll give this a quick drybrush with Flat Brown again to touch up. Otherwise, not a bad result, I'd say.




Thursday, 8 February 2007

Memorable gaming moments

When we think of past games some of them just tend to stick out, while others are simply forgotten. These games, which make it onto your memory hard drive, are sometimes the results of good planning and a clever scenario twist by the gamemaster but sometimes they are simply the result of dismal bad or freaky good luck. Here are some of my favourite moments:

BartV had planned a WWII desert game in which two players would look over the table, spot the enemy and do the minor manoeuvring while two other players acted as supreme commanders, sitting in an adjacent room who planned general manoeuvring, off board artillery fire etc. Before the game each team had bitter little time to draft a crude map of the terrain board on which the commander could direct his moves. I acted as commander in the field and together with my general we decided at the last instant to ad markers at key points on the map so we could easily assign artillery fire. Communication between office and field went by brief notes which passed through the game master (who rolled and checked if the message arrived in time, got delayed or got lost)
Anyway, at some point during the game my opponent positioned his troops on one of our preassigned artillery spots (point alpha) so I sent in a request for artillery fire. The next turn nothing happened so, presuming the order got lost or delayed, I repeated my request. In the mean time my own troops were coming under heavy artillery fire so I was getting desperate! My opponent was still firmly lodged on point alpha though so yet again I called in artillery hoping that this time the order would pass after already 2 failed attempts! But yet again, no artillery shells were hitting my opponent while my troops took some more enemy fire... this was when I realised that I was positioned on our preassigned point x (yes we named them x,y,z and alpha, beta, gamma, we were in a hurry remember) and my general had mistaken my hastily scribbled alpha for an x ! Never again was the fog of war this well captured :-)

Again during a WWII game I was playing the German commander. I was a happy German commander as among my troops was the dreaded annihilator of tin cans, the infamous flak88 gun. When this beauty entered the field (on my left side of the table) right on the spot where my opponent was planning his major tank putsch I could see the colour strip from his face. He immediately started to do some frantic major redeploying while I did some major gloating. The gloating lasted till turn two when the umpire (BartV you bastard ;-)) passed me an order from my NPC supreme commander stating that the flak88 should strengthen the (off-board) eastern front immediately!. The entire game the flak88 was seen making its way to the right side of the board. Causing serious bewilderment to my opponent who was franticly trying to make out what the hell I was planning, all the time adapting his plans to the ever changing flak88’s position... until it disappeared off board that is. The look on his face was priceless :-)

So what are your memorable moments?


Oops

It seems that in a flurry of spam fighting, I accidentally deleted the last 10 real comments to this blog. No sinister doings going on, nor is censorship being applied. Just me pushing buttons before a decent dose of caffeine has entered my bloodstream. Sorry about that.

Wednesday, 7 February 2007

Why I like Warhammer Ancient Battles

I can't hide it anymore - I like [Warhammer Ancient Battles](http://www.warhammer-historical.com). Yes, its name starts with Warhammer, and yes, it comes from what many think of as the Evil Empire (capitalisation intentional) of miniature wargaming, but I think it's exactly the right ruleset to play ancients with for me. Let me explain why.

Way back when, I used to play DBM. Even though I became moderately good at it, and still have a large amount of 15mm Ancients figures collected with DBM in mind, I could never escape a certain feeling of unease at it (read more [here](/snv/ttm/archives/000023.html)). Was it the 'equal points and line up' attitude, the fact that armies from a time span of well over twenty centuries were supposed to fight each other (although that's a general ancients period thing, not strictly DBM), the competitive streak DBM seems to bring out in a certain type of gamer (yes, I have participated in competitions too), I do not know. Whatever it was, I think it is telling that the period I was heavily involved in DBM was that in which the Schild en Vriend crowd was in hibernation in various parts of the world - I just haven't figured out quite what it is telling me though :)

All that changed with the arrival of WAB. It took me a while to play it, for various reasons, but I liked what I saw when I did. For the rest of this entry, I'll list some of the reasons why I like the ruleset.

### Figure scale

Of course, as with any ruleset including DBM, WAB can be played with any scale of figures you want, but the prevailing culture in WAB land is to play with 28mm figures, the One True Scale. While other scales can provide a more realistic look of massed armies (6mm comes to mind, with its collection of [evangelists](http://www.baccus6mm.com)) or better tradeoff between cost and visual appeal (15mm), the King of scales for me remains 28mm. There's a particular appeal to having a bunch of 28mils on the table that I find particularly attractive. 15mm and lower does not do the same for me. And if you like the painting side of the hobby, 28mils are more satisfying as well.

### Supplements

Ah, supplements - a touchy subject. One of the reasons GW is maligned in certain corners is its rampant 'supplementitis'. There's a supplement for every army, and they're usually updated every few years, locking you into a buy-buy-buy circle just to stay up to date. WAB also has supplements for various periods. The basic rulebook gives you just some stats for Romans and 'Barbarians' (Celts for the rest of us), plus a few armies that used to be in Armies of Antiquity but are not (yet) covered by their own supplement. Other than that, there's the supplements.

WAB supplements tend to be organised along periods: there's a supplement for chariot age (middle eastern bronze age) warfare, one on the Byzantine period, one on the Late Roman period, etc. Each supplement, though later more than earlier, has lots of interesting information in addition to the army lists for the various armies represented: bits on the history of the period (albeit in severely potted form), collecting and painting appropriate figures, wargaming tactics and usually some scenarios and other things. The latest supplement, Age of Arthur, is particularly good in this regard (though that's for another post).

Nothing new so far, but the real refreshing thing with these supplements is the fact that the armies in them are intended to be balanced *only against each other*. Disadvantages of points systems aside (yet another post, there), you can expect an X point army from supplement A to be more or less evenly matched against another X point army from supplement A but not against an X point army from supplement B. This, combined with the period focus of the supplements results in a wargame culture where, instead of Bronze Age Egyptians taking the field against Later Burgundian Ordonnance lobsters, focus is on in period gaming, something that can only be applauded IMO.

### Production

As compared to the majority of rules publications on 'our side' of the hobby, the production quality of the books is just stunning, with good printing, good layout and stunning photographs (wargamer's porn) abound. Granted, not everyone has the same amount of financial oomph as GW, but when even a single person such as Pete Jones can produce good quality rulebooks ([Blitzkrieg and Cold War Commander](http://www.blitzkrieg-commander.com)), the monochrome, dense type, not an illustration in sight type of publication is a real let down for a bunch of wargamers for whom 'Visual Appeal is Everything'.

### It's oodles of fun

The main reason I like WAB however, is that it's quite simply a good game of toy soldiers. Face it, we're only pretending to recreate history through simulated engagements on the table top or studying models of nation state interactions in times of crisis. In reality, we're all just boys (and girls) playing with our toy soldiers again. And that's just what WAB provides: a game of toy soldiers with an historical flavour.

Right, that's it - comments are open (although the commenter going by the nom de plume of _wet thong_ is asked to kindly refrain from commenting)!

Tuesday, 30 January 2007

Surely the sky must be falling down...

... when I've stopped painting eyes on my miniatures.

Case in point is this miniature, and the ones before it in my [Flickr photostream](http://www.flickr.com/photos/robartes):

Arthurian spearman 3

As noted in the comments on one of my earlier pictures, I've finally crossed a final frontier in painting. Over the years, I've always tried to paint each and every miniature as if it was going to end up in a painting competition (and most of them eventually did), but as many a wargamer knows, if you want to actually play with your painted toy soldiers, that standard of painting is not compatible with getting lots of figures on the tabletop.

So, in order to change this, I have gradually lowered the standard of painting for my figures, starting with 15 mils, then 20 mm figures and now, finally, I have crossed the final frontier and started painting the big boys to a tabletop standard as opposed to a competition standard. This evolution is inevitable if you want to actually play with your toy soldiers, and I still think of myself more as a wargamer than as a figure painter.

First indication of this was when I, after ten years, did not enter a figure in the Crisis painting competition -- a trend that seems to be general as the organisers complained about a lack of historical subjects in the competition. This is normal, as the competition [has moved](http://www.nirya.be/snv/ttm/archives/000134.html) towards a competition for painters, no longer for wargamers.

Now what is different about the 'tabletop' painting standard? For one, I don't paint eyes anymore. It's only a few minutes gained, but every minute counts. I also lower the number of layers to the minimum I can get a way with. On large areas, such as the above figure's cloak, I still do three layers, but the vast majority of areas get only two (e.g. the skin and trousers of the figure). Detail stuff, such as the belt get only a single layer, and I often don't even bother painting the shoes (they just get a drybrush of the color of the base over the undercoat).

Another 'trick' I use, which is nothing new of course, is to have number of figures on the go. That way, whenever I take a color, I apply it to various figures, e.g. this figure's cloak is blue, that one's trouses will be blue, and that one's tunic. This way, you get some of the benefit from an assembly line painting system without some of the disadvantages.

And does it work? Well, over the last three weeks or so, I painted over 10 figures, which is not much by some standards, but is significantly more than my previous output.


Wednesday, 10 January 2007

Battle of The Angle (ACW)

Yesterday we played another 'back to basics' ACW game, using floppy plastic figures and hexified Brother against Brother. The game was based on scenario n° 2 _Threat to the Flank_ from _Scenarios for all ages_ (Grant & Asquith), with the Union troops being the attacking troops in the face of Confederate resistance.

The Union troops needed to throw the Confederate forces off a hill on the way south 'before nightfall'. Said hill lay behind a river, the part of which immediately in front of the hill was fordable, while the rest was uncrossable, except by a bridge off towards the edge of the table. To accomplish their goal, the Union had sent a sizable force (2 infantry units, two cavalry squadrons and a gun battery) on a flanking march towards the bridge with the intent of outflanking the main Confederate position. Unlucky for them, a Confederate scout had detected the flanking movement and the Confederate commander had responded by sending his own detachment of 1 infantry unit, 2 cavalry squadrons and a gun battery towards the same bridge. That was the starting point of the scenario.

In our game, the Union side was played by Eddy and Phil, while Koen and Bart played the Confederates. As one of the Confederate players, I'll describe the battle from that viewpoint.

The plan

Our plan was fairly straight forward. We wanted to defend the hill slightly forward of it, behind an angled row of hedges (soon to become a Bloody Angle of our own) with an artillery battery on the hill behind it. The flanking force was to deploy its battery well forward to a spot where it was covered by woods on the flank and with a clear field of fire to the bridge. The infantry unit (the 7th Georgia) was to provide fire support on the flank of the battery, while the cavalry squadrons would charge anything crossing the bridge.

Phase 1: Union approach

The initial turns of the game saw our planned deployments developing satisfactorily: the infantry units moving up to the hedge at 'The Angle' received some long range musketry but reached the hedge more or less intact while the artillery battery on the hill inflicted some casualties on the opposing Union troops. On the flank, the artillery and infantry quickly reached their appointed positions, while the cavalry cautiously moved up to a stream on the way to the bridge.

The Union advanced fairly cautiously, making good use of intervening hedges for cover on the way to the central hill. On the flank, two Union cavalry squadrons rushed over the bridge, while their infantry attempted to infiltrate in the woods across the river from our artillery battery.

The Union artillery deserves special mention in this phase. Both batteries were virtually wiped out without firing a shot by turn 3. The battery on the Union left side (opposite the main hill and The Angle) was devestated by Confederate musketry causing 80% casualties with one volley of one infantry unit (go 1st Maryland!), while the flanking artillery attempted to set up on a hill opposite the Confederate 7th Georgia, which wiped it out of existence with two volleys. Some of the loudest cheers in the game thereafter were heard when the two remaining gunners of the hill battery managed to load their gun and let of a shot :).

Also deserving special mention was the 2nd New Jersey Infantry which, in a mad display of inspiredness, charged out of cover, across the river and up to the hedge at The Angle while the rest of the Union troops were still moves away. Amazingly, the 2nd New Jersey would survive till just before the end of the game, always being the furthest advanced northern unit in the game.

Phase 2: The crunch

All of this preparatory maneuvring led up to the crunch a few turns later. On the flank the Confederate artillery and infantry eventually redeployed to help their beleaguered colleagues near The Angle, but the real fight there was between gentlemen: the four cavalry squadrons (two on each side) got into a big swirling cavalry melee lasting a few turns. When the dust had settled, only two horsemen on each side were left standing, being out of command or retreating.

In the center, The Angle became the Bloody Angle. Union infantry moved up close and started reducing the Confederate infantry behind the hedge by fire (although they also took casualties proportionally from the return fire). When the line was weakened enough, a Union cavalry squadron charged in to break the line. It succeeded, destroying the last remaining Confederate infantry, but was itself promptly counter charged by the Confederate cavalry squadron that had been deployed behind the infantry line all game patiently waiting for this opportunity to counterattack. Add in another Union cavalry squadron and after a few turns the space behind the hedges resembles nothing less than an abattoir. Bloody Angle indeed.

Unlucky for the Union troops however, the various cavalry charges and musketry exchanges going on had knocked out all three of their officers, leading to the entire army being out of command and having to take a forced pause.

At this point, it was near midnight real time, so we decided to call it a day.

Analysis

As to the result of the game, the consensus was that the Union would probably have succeeded in getting over the hill (there was by then only one full Confederate infantry unit left on the hill -- the redoubtable 1st Maryland), although given the fact that they had some reorganising to do and they were currently leaderless, they would not have succeeded 'before nightfall'. The exact definition of 'before nightfall' is not mentioned in the scenario, however, so there is some room for discussion there :)

It was a very enjoyable game, with particularly the swirling cavalry melee on the flank and the bloody fighting around the Angle 'feeling right'. I think everyone had great fun (of course, Phil's bottle of champagne before the game might have helped there). The BaB rules have proven their worth again, and with a small bit of tweaking in the cavalry hex conversion rules and a rather larger bit of tweaking in the melee rules (which can be cumbersome), they'll serve us well for many games to come.

Monday, 8 January 2007

Dude, where's my sand?

Whilst idly browsing [Ebay](http://www.ebay.co.uk) (as one does), I came across this auction:

Buy basing sand

That's right: you can buy a handful of sand. The same stuff that's outside everyone's door, in every backyard and every gutter, or that -- if you live in Alaska and it's minus seventy or so -- you can buy from your local DIY store by the 50kg bag for the same price as this auction's meagre 100 grams.

Anyway, if you're looking for sand, [look no further](http://cgi.ebay.co.uk/SALE-BASING-SAND-Wargames-Figures-Scenery-15mm-28mm-DBA_W0QQitemZ180068966955QQihZ008QQcategoryZ123863QQrdZ1QQcmdZViewItem). I really don't know where to start here. There is the use of a number of totally irrelevant (28mm sand, anyone?) but high scoring keywords in the auction title -- certain to be appreciated by the discerning bidder. Or the fact that one of the first lines in the description mentions 'over inflated prices' at hobby stores -- probably as opposed to merely inflated on this offer. Or the implication that just by buying this sand (not any other, mind you) will lead you to the ultimate in figure basing.

Ah, Ebay :)

Wednesday, 3 January 2007

A new 'painting tray'

Those of you who follow me less than regular [workbench photos](http://www.flickr.com/photos/robartes/sets/72057594098116252/), have seen that I put figures on champagne type corks (lots of those around these days), using a bit of blue tack (which is white in Belgium) while painting them. The corks are hefty enough to handle comfortably and keep me from handling the possibly freshly painted figures.

On the [painting station](http://www.nirya.be/snv/ttm/archives/000006.html), the corks are held down using blue tack again. This is a workable system, except that during painting sessions, I set the corks on the table next to the painting station. As that very same table is used by my wife when she is working on her laptop or correcting papers and exams (she teaches chemistry), it tends to wobble unpredictably on occasion. This has predictably led to several of the figure and cork stacks tumbling down to a messy end on the floor. Not ideal.

The solution is, of course simple:

The painting tray

The box is a simple shoebox (albeit of children's shoes), while the dividers are 5mm balsa wood. I had built this box originally to accomodate a type of 'matrix painting' but it only recently dawned on me (I'm slow sometimes) that it can be used to hold the corks and figures for normal painting sessions too.

So there you have it, a [Hyun](http://www.weetoysoldiers.com) style contraption to ease a wargamer's life :).