The squads of the players consists of StarMarines, represented by old Games Workshop Mk6 Space Marines. Since these figures are not too detailed, we can easily repaint them between missions to indicate additional skills, medals, etc. This personalizes the figures, and gives them a distinctive and recognizable look on the battlefield. Of course, if a figure is killed during a game (and cannot be revived in MedBay), the figure's markings are completely removed, and the figure is usually drafted as a new recruit.
|Beta Squad "The Shadows": Nichols; Lt. O'Brien; Cpl. McGraw; Cpl. Ramirez; Hickley|
|Gamma Squad "Rattkopf's Jammers": Schmitt; Packard; Vasquez; Sgt Waldheim; Merkel.|
|Delta Squad "The Reds": Lt. Moss; Illnitch; Vranitsky; Cohen; Le Clerc.|
|Epsilon Squad: Hayase; Kazima; Hokaido; Sgt Yoshida; Sakai.|
|Eta Squad: Sgt MacAuslan, Efrit; Cpl Dentz; Scevola; Oddjob, Vicensini.|
The complete SpecOps organization also grows over time. After each mission, players can add suggestions to the continuing storyline. The GM assigns a %-chance, and if successful, that particular suggestions is added into the continuing campaign. Below you see the current org-chart of SpecOps.
Additional characters are also added as a result of these story suggestions. E.g. Lt O'Brien from Beta Squad is currently under military investigation for disobeying orders during the SpaceLiner Odessa mission. Omega Squad is a penal squad consisting of only prisoners of war.
Such a narrative campaign is great fun. Key is that all players can offer suggestions, but one player should act as GM and guard the overall consistency and play balance.