Last week we tried our first game of Donnybrook. It fell flat.
Granted,
when I first saw the rulebook, I was pretty impressed. To be fair, the
rulebook is impressive. A lot of inspirational photographs, nice
scenery, good narratives. I can see the attraction, and I think it is a
well-written wargaming book.
When reading the rules, I was a bit
less impressed. The rules claim to portray skirmish combat 1660-1760,
but there is very little in the rule mechanics that make that particular
assumption. The rules are so generic that they would fit most periods.
Simple card activation to activate each unit in turn; and different type
die rolls to beat a target number to resolve morale, combat etc.
Modifiers are kept to a minimum, which is a good thing.
So, I set
up two small forces to battle it out with my regular wargaming pal. One
force was hidden in a village, the other side had to drive them away.
Gameplay
was disappointing. The mechanics are so simple that very few decisions
need to be made. You cannot decide what unit to activate – the cards do
that for you. The whole game revolved about moving your troops asap to
the enemy (lack of other things to do or think about), and fight it out.
Not much excitement was felt by neither of us.
After a game, we
usually have a discussion about what worked in the game and whatnot. We
did play skirmish games of that particular size before, so the game
should have been to our liking. But then we realized we did experience
something similar with another skirmish game we tried a few years ago,
that also turned out to be a bummer Lack of a good scenario!
When
setting up a skirmish game, I usually make sure all sides have good
objectives, that go beyond the simple: "engage and destroy". One side
might have to free hostage. Or capture a treasure and bring it back to
base. Or escort a wagon across the board. Or blowup the jail. Or … you
get the idea. Such setups work even better if more than 2 players are
involved.
For our Donnybrook game, due to a busy day at work, I
completely neglected a good scenario. I should have known better. The
lack of a good scenario was the reason the game felt very bland.
I
also realized this is a lesson I picked up many years ago. Skirmish
games are memorable because of good scenarios. Good gaming mechanics
might help, but the scenario is the most important thing. Otherwise, you
just have a glorified randomizer that determines the outcome of the
game.
So, a good scenario is the thing, but that does not depend
on Donnybrook or any other gaming system. It depends on the game
organizer. Lesson learned (yet again).
Looking back, I still think
Donnybrook as a gaming engine is very bland and not very exciting. When
using exciting scenarios, the game can be made excellent, but that is
not a feature to be claimed by Donnybrook. That is player's imagination
at work.
In the end, I still like Donnybrook as an excellent book with excellent photographs. But as a gaming engine? Probably not.
Monday, 31 March 2014
Friday, 21 March 2014
Flagstone fleets
In this month's Miniature Wargames (issue 372), there is again an article from our renowned little wargaming group.
From the blurb on the editor's page:
Addendum December 2014: A short version of the rules, without any designer nots or gaming philosophy, can be found here.
From the blurb on the editor's page:
Phil Dutré likes nothing better than to get together with his chums in Belgium and lie around on the patio. At the same time, expect to see him equipped with a telescope and charts as he commands squadrons of men’o’war as they do battle outside his back door. Yes, not content with simply sitting around with their Trappist beer, the Schild & Vriend Gentlemen’s Wargaming Society like nothing better than to scuff their knees and toes over a watery tussle in the garden. Hard a’starboard and watch for sails on that concrete horizon!As a teaser, here are some quick pictures:
Addendum December 2014: A short version of the rules, without any designer nots or gaming philosophy, can be found here.
Tuesday, 18 March 2014
Even more Oldhammer monsters ...
And we continue with some more pictures of nice Oldhammer miniatures ... all originally bought during the late eighties and early nineties.
Giant Scorpion - http://www.solegends.com/citcat19912/c20301monsters-02.htm |
Giant Spider - http://www.solegends.com/citcat19912/c20301monsters-02.htm |
Coatl - http://www.solegends.com/citcat19912/c20301monsters-02.htm |
Chimera - http://www.solegends.com/citcat19912/c20300monsters-02.htm |
Manticore - http://www.solegends.com/citcat19912/c20300monsters-02.htm |
Monday, 17 March 2014
More Oldhammer Monsters
Some more Oldhammer monsters and strange creatures ...
Demon - originally Winged Fire Demon: http://www.solegends.com/citcat1985comp3/citcomp3032-02.htm |
Hippogriff http://www.solegends.com/citcat19912/c20300monsters-02.htm |
Troll http://www.solegends.com/citcat19912/c20294trolls-02.htm |
Fimir - these I bought painted at a convention only a few years ago. http://www.solegends.com/citcat1988/0901monsters-02.htm |
Zoats. Note the size difference between the newer models on the left and the older model on the right. |
Saturday, 15 March 2014
Oldhammer Monsters
The past few years, there has been an increasing interest in Oldhammer - playing Warhammer but with the rules of 3rd, 2nd or even 1st edition. Not only the rules though, also the miniatures should preferably be the ranges that were produced in the eighties. Now, this is not really necessary - the true aim of Oldhammer is to play according to the free spirit that Warhammer embraced during that period. There are quite a number of blogs devoted to Oldhammer, but two that I think are worth following are Oldhammer, Eldritch Epistles, and Realm of Chaos 80s. There are more, of course, but listing them all would be too much work.
Anyway, since I started my miniature wargaming career with Warhammer 1st edition, and was really obsessed with Warhammer 3rd, I acquired quite a lot of miniatures during the late eighties and early nineties. For some reason, I never sold any of my fantasy miniatures, so I still have a huge number of old Citadel miniatures from the golden age in my collection.
Below are just a few examples. All were painted by me, more than 20 years ago. I did include links to the relevant catalog pages on the Stuff of Legends website.
Anyway, since I started my miniature wargaming career with Warhammer 1st edition, and was really obsessed with Warhammer 3rd, I acquired quite a lot of miniatures during the late eighties and early nineties. For some reason, I never sold any of my fantasy miniatures, so I still have a huge number of old Citadel miniatures from the golden age in my collection.
Below are just a few examples. All were painted by me, more than 20 years ago. I did include links to the relevant catalog pages on the Stuff of Legends website.
Balgorg -- http://www.solegends.com/citcat1983comp1/citcomp1034-02.htm |
Slann wizard on his palanquin & Human Slaves |
Jabberwock -- http://www.solegends.com/citcat19912/c20301monsters-02.htm |
Giant Eagle -- http://www.solegends.com/citcat1986jour86spr/cj86ap30me-02.htm |
Culchan - http://www.solegends.com/citcat1985comp3/citcomp3032-02.htm |
Saturday, 8 March 2014
Painting table Saturday I - various ancients
Never one to miss a bandwagon to jump on, especially when it increases the post count, here's my first Painting Table Saturday post:
On my ever-so-slightly-out-of-focus (no idea what the camera AF thought to focus on) painting table today are:
- Various Romanish figures and four stands of Thirty Years' War pikemen awaiting basing to be finished
- Two stands of Swedish GNW cavalry awaiting rebasing to 60x60mm bases
- Various bits of baggage for my next Ancients game (hiding behind the wet palette box)
- Two GNW figures by Warfare Miniatures
- 9 auxilia awaiting a bath in Army Painter dip
These last two items are here in close up:
Again, an equally out of focus photo, but at least in this one you can see the AF selected the bottle of Creall brown paint to focus on :)
Sunday, 2 March 2014
Inaugural game
A quick post to say that we played the first game in the new wargaming room this weekend.
We played a straightforward ACW game, using our house rules developed over the years. Bart took the Confederacy, definfing a hill position, while I took the Union, trying to attack that very same position. A nice bottle of prosecco (offered by Bart) and a nice tasting of the relatively new Belgian whisky "Gouden Carolus Single Malt" brought us in the right mood.
The game was a fairly straightforward matter, since I didn't really have the time to prepare a full scenario as we usually do. Units were brought on the table as reinforcements, as long as figures were available. Apparantly, this gave an edge to the Union, and it was decided that the Union held a smal moral victory at the end of the wargaming day.
All in all, the new room functions ok. I still need to work on some things, such as providing some music, but overall, the new premises seem to work.
We played a straightforward ACW game, using our house rules developed over the years. Bart took the Confederacy, definfing a hill position, while I took the Union, trying to attack that very same position. A nice bottle of prosecco (offered by Bart) and a nice tasting of the relatively new Belgian whisky "Gouden Carolus Single Malt" brought us in the right mood.
Not wargaming figures, but the drink that goes with the game. |
All in all, the new room functions ok. I still need to work on some things, such as providing some music, but overall, the new premises seem to work.
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