Tuesday 7 April 2020

Mighty Empires

Reading up on Tony Bath's Hyboria campaign (I should start a separate page and collect all sorts of resources there), I started wondering what game might come close to recreate such a campaign.

Then I remembered Mighty Empires.

Back in the late 80s,early 90s I was a hardcore Games Workshop fanboy. To be honest, I wasn't even aware other miniature wargames did exist outside of Games Workshop, that realization only came later. So naturally I also bought Mighty Empires when it was first published. I do not recall we ever played it completely or used it as a campaign engine for our regular Warhammer Fantasy 3rd edition battles, but I do recall I owned some of the metal miniatures as well, and most likely some of the White Dwarf stuff (I was a subscriber).

Then somewhere during the early 2000s I had a major clean-out of my games collection, and Mighty Empires was sold. Last year, an old gaming buddy donated some of his old gaming stuff to me, and suddenly, I had a box of Mighty Empires again. Everything was still there, except the rulebook (but that can be found online).

So, I couldn't resist and generated 2 maps according to the rules in the rulebook, the result of which you see below.



I also browsed through the rulebook again, and there are some good ideas in there. I am almost sure the designers were heavily influenced by Bath's Hyboria, some of the similarities are too strong. But there's probably a reason we never finished a game 30 years ago. The game is not so much game, but indeed, a campaign engine. Lots of rolling on random tables etc. Fun as a way to generate an imaginary world, but perhaps not so fun to use on a game.

1 comment:

  1. I haven't seen those Mighty Empires figures before - they're really nice!

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