There's a funny thing about convention games. They never really turn out the way you imagine them. Perhaps it's because we like to talk other attendees and friends too much, such that the game never really progresses. Perhaps it's because sometimes our participation games are too successful and end up with a bunch of fanatics around the table. Sometimes it's because the game is only so-so and we also lose interest ourselves in the game after the first 30 minutes. But let's be realistic. The purpose of a convention game is not the game itself. The game is only there to serve as a starting point to talk to fellow wargamers and have an enjoyable day. And yes, I know this is different from the American convention scene, but at most European conventions, games are there as focal points to have lively conversation, not necessarily to play all day long (although that sometimes happens as well).
I've been attending gaming conventions since the late eighties and I have seen some changes over those 30 years.
- There is a trend that conventions become more about shopping, and less about socializing. This has been pointed out by many people on various forums before, so it's not a new observation. Whether this is a good or bad thing I don't know, but I do miss a bit of the camaraderie that was more prevalent during my early gaming days. But perhaps I am wearing rose-tinted glasses.
- There is more diversification in games than ever before. I don't think that at a large con such as CRISIS, with over 50 games, you will find 2 games that feature exactly the same period with exactly the same rules and exactly the same line of miniatures. That used to be different. I still remember cons in which half the games were Warhammer (has almost disappeared completely from the general cons), or DBx, just to mention a few household names.
- The standard of games goes up every year. We had our fair share of awards for our games over the years, but the games we displayed 20 years ago (some won a "Best of Show"), would not even receive a minute of attention these days. On the one hand, that's a good thing, but on the other hand, it's putting the bar very high for any new blood in the hobby. Also, I feel many of the excellent showgames are more about visual spectacle, and less about the game itself. I always felt that wargaming should be a blend of visuals and mechanics, but mechanics are much harder to show off when people walk by your table and don't take the effort to look more closely, because they have to spend their time shopping :-)
- Many years ago, conventions were still covering many aspects of the "gaming hobby", along with some peripheral activities. I really enjoyed conventions were you had roleplaying games, classic hex-and-counter wargames, miniature games, along with a few LARPers, some re-enactors, and the local Tolkien fan club thrown in for good measure. Perhaps this was because gaming was still a small niche back then, and most gamers were interested in many things, but it seems gaming has balkanized in many different subniches, which each have their own conventions, and don't mingle anymore. Again, this might be good or bad. I certainly was not interested in all of these things (I still think LARPing is silly, don't get me started ;-) ), but it provided an eclectic mélange of related interests.
And here's an unrelated picture, me in front of the famous mosaic of Alexander the Great in the Archeological Museum in Napoli, which I visited a few weeks ago:
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