I finetuned the lay-out of Lowenheim (see this post) just a little bit. My plan is now to run some (solo) games in the city, based on the idea that various factions within the city want to seize power. I have a vague idea of using a list of "events" that might happen, each with a probability assigned. A die roll will determine what event will happen, with some events resulting in an actual skirmish game. After the event has resolved, the list of probabilities might get updated and events removed from or added to the list.
E.g. I might have:
- Citizens in the slums have food shortages and attack the inns in search for food.
- Magicians openly criticize the current ruler.
- Scholar invents new more efficient weapons for the city guard to use.
- Taxes are raised throughout the city.
- ...
Whenever an event is rolled for, I will work on that event in a bit more detail by inventing personalities etc. Then, the event list will be updated. The simplest would be to have 10 events at most, and simply rolling a D10. I still have to think about this some more, but we'll see.
Anyway, as a first stage, I divided the city in several quarters: the slums, the middle class areas, the merchants, the rich and government quarter, the magicians, and the scholar.
Top view of Lowenheim |
The different quarters of Lowenheim |
Looking forward to seeing what happens here Phil
ReplyDeleteMe too ;-) My plan was to use some mechanisms from narrative-driven games such as The Quiet Year to develop the story.
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