Wednesday, 28 July 2021

The Battle of Salem Cemetery (4)

Turn 3.

First, the Confederates have to take morale tests, and one infantry unit on the right flank had to retreat 2 hexes.

So the first job was to restore the advancing front on the right flank, no problems. We're advancing slowly towards the Union position near the cemetary:

The centre brigade immediately failed its first command roll, so no action there:

On the left flank, more movement so a slow advance was ordered:

The Union kept firing away on its left flank. Almost all command rolls successful, so the advancing infantry units took some hits:

The centre wanted to fire as well, but the 2nd command roll failed. Luckily, we decided to use a (useless) chance card and go for a reroll.

But the reroll failed as well (a 7+ is needed for a succesfull command roll):

On the right flank, the approaching cavalry is too good a target not to charge:

All charge responses worked out fine, so we needed to roll some dice. Union: Strength 7 unit ==> 3 dice + 2 for charging + 1 for first melee of the game = 6 dice. Confederates: Str 10 unit ==> 5 dice + 1 for first melee of the game ==> 6 dice. So we rolled them and paired them up. The charging Union inflicts 5 casualties!

The 2nd cavalry unit wants to charge as well, but for the charge response we rolled a 1! Let's not waste our last chance card on a reroll, so lets's see what happens ...

... and we roll a 17! Luckily, our unit is still at Str 10, so no problem.

Situation at the end of turn 3, as seen from the Confederate side:

To be continued ...

3 comments:

  1. Still early days, but the Union seem to be getting the better of it (despite the failed command/fire).
    Napoleon looking on is a nice touch!
    Regards, James
    p.s I am a big fan of having units stand in for others 'heavily disguised' is how I usually put it!

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    1. The Napoleon figurine is a memento from the Waterloo Battlefield. He's usually present in all my games :-)
      Sometimes we use him as an exchange token when we use the "Lucky General" mechanic: if you have Napoleon, you can reroll a die result, but then Napoleon switches sides. It's a nice gimmick that can be used as a meta-mechanic in many rules.

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    2. The figurine is also quit heavy (solid metal), so it adds to the psychological effect when you hand over the Napoleon ... you're giving up your luck! ;-)

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